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Mods / [0.97a] ED Shipyards 2.6.6 (2024-03-24)
« on: July 24, 2022, 12:07:41 AM »This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered.
Ships
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Secret Bounty Ships
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Wurgandal
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Be level 13 or higher
Have a powerful fleet
Go to a bar on an independent planet (size 4 or larger, like Nova Maxios)
Check the bounty board for a mission
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Where to buy ED Ships:
- Independent Market
- Size 5 or larger
- Heavy Industry or Orbital Works
Eccentric Designs (ED) Lore
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Eccentric Designs (ED) Shipyards is a private independent aerospace manufacturer and space transportation services company. It was founded after the collapse of the Domain's rule by Eron Dust, an eccentric celebrity innovator with the goal of developing new spaceship technologies. Despite having dealings with Tri-Tachyon and the Persean League Eron Dust operates his business only in Independent worlds where most of the unique ED Shipyard designs can be found.
While the company is suspected of using artificial intelligence technology no illegal activity was ever discovered by Hegemony inspections.
While the company is suspected of using artificial intelligence technology no illegal activity was ever discovered by Hegemony inspections.
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Changelog
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Version 2.6.6
Version 2.6.5
Version 2.6.4
Version 2.6.3
Version 2.6.2
Version 2.6.1
Version 2.6.0
- Doog bounty now works
- Cleaned up Magic Bounty ranks
- Saluki-X now gets added to game world on new game
- Removed versioning kill code, instead there is a warning in the version file
- Reduced MAW arc chance with missiles.
- Gunnery Control Mod MAW blacklist
Version 2.6.5
- Update to SS .97a
- New Super Ship start for Nexerlin
- Minor bug fixes
Version 2.6.4
- Much less likely two newfoundlands will collide
- Wurg has better AI targeting of ships with modules that report as phase ships
- Shield breaker (shotgun) sounds redone to better fit with Star Sector, weapon volume lowered
- Added a new distress encounter
Version 2.6.3
- Wurgandal buffs: 10% more hull, ~8% more flux dissipation, no zero flux speed penalty, lowered supply usage
- Newfoundland a bit smarter at activating its anti-missile system
Version 2.6.2
- New bounty given out by pirates
- Prism Freeport again has an ED Submarket
- Newfoundland (the train) now gently pushes away friendly ships it would collide with. This helps a LOT with collisions.
- Reduced pirate ship spawn frequency weighting
Version 2.6.1
- Repair drones now report to Detailed Combat Results their repair data
Version 2.6.0
- Starsector .96a Upgrade
- Supports LunaLib
- Can enable/disable transport & defense fleets
- Repair drones display damage healed during combat
- Minor tweaks and cleanup
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I Nick XR didn't create this mod, Ed did and he did at least 99% of the total work that has been done on this mod. Maybe more. All the credit should be his.
Source/Git Repo: https://bitbucket.org/NickWWest/edshipyard/
Some Systems and Hullmods were heavily based on source of other modders like Dark.Revenant, Sundog and Tartiflette and Nia Tahl
And a great thanks to Alex who is always there to help! And special thanks to WASP103 for his contributions
Original Post: https://fractalsoftworks.com/forum/index.php?topic=16479.0