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General Discussion / Fighters too Aggressive, not Consdering what's Shooting them?
« on: September 22, 2019, 03:03:46 PM »
Has anyone else noticed that fighters don't make a good judgement about how dangerous a target ship is? As I'm seeing things, this is affecting performance of most vanilla wings so badly that the only fighters I can recall being able to fly out to a target, shoot it, and fly back safely are ones that fight at the furthest distances with large amounts of protection like Longbows and Tridents. I have also witnessed many fighters flying into fields of fire they could avoid, or not taking advantage of spots on an enemy ship where there is nothing to shoot at them effectively.
This weird fighter AI is hampering other choices over torpedo bombs. Why take fighters that barely do the job of intercepting bombers effectively when a flak combined with some small AC's or some burst laser PD can do the job far more consistently? Why try to have fighters attack a ship when, excluding special wings like Claws and Thunders, their usefulness in a fight is piddling at best? Maybe with the current AI most fighter wings are too situational?
This weird fighter AI is hampering other choices over torpedo bombs. Why take fighters that barely do the job of intercepting bombers effectively when a flak combined with some small AC's or some burst laser PD can do the job far more consistently? Why try to have fighters attack a ship when, excluding special wings like Claws and Thunders, their usefulness in a fight is piddling at best? Maybe with the current AI most fighter wings are too situational?