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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Topics - heskey30

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General Discussion / What design paradigm does Starsector's AI follow?
« on: November 12, 2016, 01:24:58 PM »
I've always thought Starsector's AI was an example of really good AI, and I know its behavior is very complex and it has evolved over a long time. I'm very interested in game AI (I'm in school for Game design for better or for worse) So, its there in the subject - what is the AI in Starsector really? A state machine? A behavior tree? A set of if statements?

Also, if I may steal just a drop of precious time from Alex's schedule - do you regret your choice of AI paradigm now that you've had to deal with it for years? Or if not, do you have any tips to deal with its downsides?

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