Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Vind

Pages: [1] 2 3 ... 11
1
     I got strange sound bug - restarting the game fixed this.
Then i press right mouse button on a planet in system view to set course i got no sound of it but on 2-3 press i hear usual static sound.
     Log full of this:
1339804 [Thread-4] ERROR sound.OoOO  - java.io.IOException: Unable to load: sounds/sfx_interface/ui_static03.ogg
java.io.IOException: Unable to load: sounds/sfx_interface/ui_static03.ogg
        at sound.OoOO.o00000(Unknown Source)
        at sound.OoOO.o00000(Unknown Source)
        at sound.Sound.<init>(Unknown Source)
        at com.fs.starfarer.loading.specs.whilesuper.Õ00000(Unknown Source)
        at com.fs.starfarer.String.L$Oo.<init>(Unknown Source)
        at com.fs.starfarer.String.L.o00000(Unknown Source)
        at com.fs.starfarer.String.L.o00000(Unknown Source)
        at com.fs.starfarer.campaign.ui.private.advanceImpl(Unknown Source)
        at com.fs.starfarer.ui.R.advance(Unknown Source)
        at com.fs.starfarer.ui.z.advanceImpl(Unknown Source)
        at com.fs.starfarer.ui.R.advance(Unknown Source)
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: Failed to read OGG, source does not exist?
        at sound.J.super(Unknown Source)
        ... 18 more
1340184 [Thread-4] ERROR sound.OoOO  - java.io.IOException: Unable to load: sounds/sfx_interface/ui_static01.ogg
java.io.IOException: Unable to load: sounds/sfx_interface/ui_static01.ogg
        at sound.OoOO.o00000(Unknown Source)
        at sound.OoOO.o00000(Unknown Source)
        at sound.Sound.<init>(Unknown Source)
        at com.fs.starfarer.loading.specs.whilesuper.Õ00000(Unknown Source)
        at com.fs.starfarer.String.L$Oo.<init>(Unknown Source)
        at com.fs.starfarer.String.L.o00000(Unknown Source)
        at com.fs.starfarer.String.L.o00000(Unknown Source)
        at com.fs.starfarer.campaign.ui.private.advanceImpl(Unknown Source)
        at com.fs.starfarer.ui.R.advance(Unknown Source)
        at com.fs.starfarer.ui.z.advanceImpl(Unknown Source)
        at com.fs.starfarer.ui.R.advance(Unknown Source)
        at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: Failed to read OGG, source does not exist?
        at sound.J.super(Unknown Source)
        ... 18 more

2
     So i just cleared small pirate fleet with multiple officers one was with shield modulation on wayfarer second with impact mitigation skill on hound, all lvl 1 but after battle report shows only one officer on a wayfarer for some reason. It was 1 stage battle without any pursuits etc.




3
So TT fleet which demands to surrender the ziggurat is not hostile according to dialog option then you defend yourself. But on the system map fleet is hostile and chasing. So only options is to lose 25 reputation from non-combat resolution or around -101 from combat.

4
So TT bounty hunter strike force which guards secret site have lots of ships with 2-3 s-mods making them desirable targets for salvage. Sadly all s-mods on ships is gone in salvage screen.

5
Suggestions / rebalance tutorial first enemy ship loadout
« on: May 15, 2023, 06:24:53 AM »
So i began a new playthrough starting with tutorial and chose wayfarer as a starting ship. First ever pirate cerberus totally wrecks wayfarer unless you use side mounted ion cannon to disable his thumper. I cant imagine new player will do fine here using one ship as without specific tactic pirate will win most of the time. As first tutorial ship basically used as a moving target swapping thumper for flak is a good idea.

6
     Two factions at war destroy each other trade fleets in player controlled planetary system so i get one trade disruption unless i declare war on attacking fleet faction. Trade fleets wont avoid each other despite war and usually fleet which is already unloaded goods attacks the trade fleet which is still moving goods to target planet.
     Trade fleets must not attack each other as they are not military fleets and some rules of war must exist even in starsector.

7
So after finishing Askonia story mission Usurpers i accidently scavenged story debris field near fringe point again and was able to speak with quest giver at Sindria with whole dialog options present like i never completed it before. No XP and no new ship hull but each turn in gives +1 SP and can be repeated.

8
     So my mouse sometimes glitch double click and i noticed after pressing [Recover(G)] button in recovery dialog i got message about same ship recovery twice. Main message window: Consider ship recovery -> The "ship name" is now part of your fleet -> The "ship name" is now part of your fleet. Now i cant reproduce this manually as my clicking speed is not up to the task and triple click button is not fast enough to trigger this either but limiting amount of registered clicks just in case would be a good idea i think.

9
Suggestions / Administrators salary adjustment?
« on: January 04, 2022, 03:23:28 AM »
Unless you need specific production at +1 for delivery mission administrators with industry planning almost always is a net loss then used at a colony. 20k salary is too high especially then compared with how many officers you can sustain for same amount of credits. Maybe for some extremely good planets with 50% hazard rating they can be profitable but for most cases they are useless.

10
Suggestions / star fortress destroys own satellites with mines
« on: January 03, 2022, 09:12:37 AM »
So high tech star fortress use mines in very close proximity to own gargoyle satellites and destroys them. Worst part - satellites not use shields then friendly mines is near and single mine one-shot full health satellite. Mines is used vs strike craft then enemy ships in range which is very ineffective.
One friendly mine near satellite:

Enemy fleet in range of the mines:


11
Well - maybe some other wording must be used - very high contact sold to me 50k of nano-forge production and i received this beautiful piece of junk. Some kind of feedback about quality would be cool.


12
Suggestions / Scrap the tempest special system - it is terrible all around
« on: December 23, 2021, 11:05:34 PM »
     Tempest become player only ship due to AI using drones like some magic wand. Just saw Tempest destroyed by single condor because AI spent drones and was taken out by strike craft - this is the lowest bar. Then ship with dedicated anti strike craft drones taken out by strike craft (by talons) something is very wrong. Also mega special drone missile can be taken out my MG kinetic fire so AI spending drones for basically nothing of value does not help at all. At this time i really want to disable this special system for AI - it make things worse not better.

13
Bug Reports & Support / [0.95.1a-RC5] Crash on pressing button
« on: December 20, 2021, 07:24:37 AM »
This happened on take all button in after combat report - game crashed, end of log file:

18:15:33: ordering fleetwide search & destroy
36197121 [Thread-8] INFO  sound.O  - Cleaning up music with id [battle_ambience_01.ogg]
36197278 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [faction_pirate_encounter_02_hostile.ogg]
36197278 [Thread-10] INFO  sound.H  - Playing music with id [faction_pirate_encounter_02_hostile.ogg]
36206204 [Thread-4] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
36206204 [Thread-4] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
36206205 [Thread-8] INFO  sound.O  - Cleaning up music with id [faction_pirate_encounter_02_hostile.ogg]
36206234 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
        at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.applyAfterBattleEffect sIfThereWasABattle(FleetEncounterContext.java:759)
        at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$4.coreUIDismissed(FleetInteractionDialogPluginImpl.java:1612)
        at com.fs.starfarer.ui.newui.W$2.coreUIDismissed(Unknown Source)
        at com.fs.starfarer.ui.newui.L.dismiss(Unknown Source)
        at com.fs.starfarer.coreui.Stringnew.actionPerformed(Unknown Source)
        at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
        at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.new(Unknown Source)
        at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
        at com.fs.starfarer.ui.V.super(Unknown Source)
        at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
        at com.fs.state.AppDriver.begin(Unknown Source)
        at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
        at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
36206280 [Thread-10] INFO  sound.O  - Creating streaming player for music with id [campaign_music_part_2_v28.ogg]
36206280 [Thread-10] INFO  sound.H  - Playing music with id [campaign_music_part_2_v28.ogg]

14
Is this supposed to happen? I have traveled by this route most of the time as it is very close to my base colony and the place was empty. Fleet is identical to dormant inner system fleets and just sit here doing nothing.

15
Bug Reports & Support / [0.95.1a-RC5] Ships hyper wake inverted?
« on: December 12, 2021, 07:36:13 PM »
Just noticed (after hours of game play...) ships accelerated by hyper storm hits got speed wake inverted for some reason. Fleet on screenshot was kicked by hyper storm in SE direction and speed wake is inverted.


Pages: [1] 2 3 ... 11