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Topics - sector_terror

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General Discussion / My thoughts on supplies and fuel
« on: February 25, 2021, 05:11:18 PM »
I felt like writing this out of fun after doing some "modding" work in Xcom 2. I realized why I'm okay with supplies and fuel as a secondary "cost" for ship operation next to crew/money. In Xcom allows and Elerium didn't do anything but be another infinite stack of resources no difference than money. This new money couldn't be earned like money, was seemingly random and totally out of your control, and you get the idea. Supplies and fuel here offer their own unique uses, price tags, and reasons for not stacking, which effect how you can handle your ships. It's impressive how supplies and fuel come off so seemless and unobtrusive even as I think extremely deeply about it mechanically. Im struggling to make Allow and Elerium controllable consistently earnable, and it makes me see just how much work is put in to make supplies, fuel, and crew, a viable "cost" separate from yet extending from money without any seeming either redundant or too difficult to get.

Bug Reports & Support / I may have discovered why the Oddesy is so rare
« on: December 22, 2020, 07:48:34 PM »
so I got tired of having to hunt for the Aurora and the Oddesey being so stupid rare, and I decided that I would try to alter the files for each faction to try and make some ships more common by having them actual spawn. Not only did I not notice i could edit faction files, I found this line of code.

# listing ships here will make the faction mostly use them even if other hulls become available

You may notice the Odyssey is marked with what I believe is a comment mark. This file can be opened up in simple wordpad and is found in core/data/world/factions, with tritachyon as the specific faction. I hope this makes Oddeseys much faster to spawn.

General Discussion / Questions about retreating, possible unfair trap
« on: December 19, 2020, 08:22:14 AM »
I felt I should ask this before I start editing the base settings file again, as this is just plain unfair.

I was running around the sector, coming back to the core after a good bit of exploration. I had around 800 harvested organs but nothing else black market sitting in my stores and got scanned. I thought "No big deal, I have 1500 in shields cargo hull" for some reason they weren't in my shield cargo hulls, god knows why, and I figured I could just run away and be fine. Instead after telling the patrol ship no, they attempted to murder me and I had no choice but to hit engage. This is where the issue comes in.

Now, I content I shouldn't be forced to take penalties with my relations to other side of an engagement which I do not want to be a part in. If the enemy is attempt to outright shoot me down, I shouldn't have to take a penalty to my relationship with that place not be the victim of murder(or theft in the case of expeditions,) but this was a different class of bad design. So my question: Is there some mechanic I could have used to escape that encounter that wasn't "turn in your goods." because giving you the option to say no, and not warning you it will force you to go hostile, is a just plain unfair. I want to know for certain before I call it bad design outright.

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