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Suggestions / untrue harassment mechanic
« on: May 19, 2022, 12:57:58 PM »
Technically I couldn't put this under "Bugs & Support", because I think this is either intended or an oversight but I was never fond of the flowchart how SS handled battles and here's a good example why: enemy fleet wiped out of existence, their station and two tankers are out of range and the player has no option to simply leave or stomp harassers, only to destroy the station or suck up a major logistics loss.
This harassment costed exactly 704 supplies for a 265 DP fleet.
Please tell me who was able to conduct the badgering at this point. Even deploying all of my ships in a pursuit would have been more cost efficient.
I know that it's possible to construct some explanation that won't hold water and I'll find this mechanic out of place anyway. Can you please change this and stuff like that negotiation dialogue that makes the opposing force look completely stupid if the player has a large fleet?
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This harassment costed exactly 704 supplies for a 265 DP fleet.
Please tell me who was able to conduct the badgering at this point. Even deploying all of my ships in a pursuit would have been more cost efficient.
I know that it's possible to construct some explanation that won't hold water and I'll find this mechanic out of place anyway. Can you please change this and stuff like that negotiation dialogue that makes the opposing force look completely stupid if the player has a large fleet?
[attachment deleted by admin]