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Topics - Sandor057

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Suggestions / More battle entry points
« on: January 14, 2021, 08:07:57 AM »
Battle with allies is fun. What's not that much fun however is when you already have your allies deployed at around the bottom center of the map, sluggishly blobbing together and then slowly spreading around in one direction, then blobbing up again until an enemy ship gets within sight. While not a hard blocker of deploying your own fleet, it does however prevent effectively maneuvering your own fleet to more advantageous position, not to mention is quite a hazard for more fragile Frigates if they don't really have space for maneuvering.

Alternatively, you've got Orbital Station defence. According to my experiences, allies will usually bunch up somewhere between the Station and the bottom center of the map with only a few ships daring to fly to the sides of the Station. Ships are further back if the Station in question is a Star Fortress with it's defensive drones still around, meaning, that you either cannot (or at the very least should not) deploy more fragile ships, as they get destroyed due to collission damage even before they can fire a single shot, or need to wait for quite a while to get an opening at the bottom center of the map to be able to deploy a bunch of your ships.

(Or you can deploy 2-3 at a time, but come one, where's the fun in that?)

So this begs the question: Could multiple battle entry points be added?

As far as I understand there should not be many issues with this, as standard battles already offer a number of entry (and exit) points. Standard battles offer an entry point for the player and allies at the bottom center of the battle area, and another for the enemy on the top center of the battle area (they also serve as exit points respectively).
When you are in a pursuit battle, you have 4 entry points. One point somewhere between the middle center and bottom center of the map for the retreating fleet, one point at the bottom center, where the main body of the pursuing fleet arrives from, and one point each at the right and left side of the top halves of the map for frigates to intercept.

Now, the above tells me, that it is possible to make multiple entry points for even the same main entry areas. For example, your allies would enter the map from the bottom right, while you could enter it from the bottom left. Or perhaps you (or the enemy even) could have alternative entry points for the battle if some time passes: say, you could send Frigates to attack from the sides, but unlike in pursuits, they would take some time (say, a minute of two) to get in position. Even if the latter options would not warrant any consideration, I'd still push the option to have a separate entry point for your fleet and your allies', so that they won't hog all the space in front of you.

Could multiple battle entry locations be implemented to prevent crowding?

Suggestions / Suicide by Flash Bomber/Piranha
« on: December 16, 2020, 07:46:07 AM »
I enjoy larger fleet battles with extensive front-lines and all kinds of cruisers and capitals skirmishing back and forth in the center, while destroyers and frigates are skirmishing at the flanks. Meanwhile I usually keep my carriers behind the center line, so that they can assist in pushing the center line. As such, I usually employ bombers, with the occasional interceptor/fighter mixed in if I'm lacking for anything else.

Now, although Daggers and Khopesh are quite fine choices, I pretty much like the area denial effect of the Piranha and the Flash Bombers. My only issue is the way they release their bombs. As the bombs have quite a long lifespan, they begin releasing them from quite far away. While they have some consideration for friendly ships, they don't seem to mind the player's ship's position that much. I prefer to use sluggish ships in larger engagements, like the Dominator or the Onslaught, which can tank quite some damage, however with my engines being bombed to smithereens, floating into the middle of enemy lines is not all that useful for life expectancy.

Normally I can sort of work around this, with making a gap in the front between my lines and that of the enemy, but it's not always feasible.

In conclusion, my suggestion would be to restrict when Piranha and Flash Bombers can release their bombs, so that they don't propel the player's flagship into the enemy.

I could not find topics with the same issue, so qurious if anyone else has had this experience?

Suggestions / Pirate raid range too long
« on: May 21, 2020, 02:09:03 PM »

Pirates. You know them, you love them, and they just can't get enough of you (or your stuff). Which is fun.

Something else however is less fun. And that is darn pirates raiding your colonies from the far side of the sector. Maybe I'm just a bit unlucky with the randomness of their target selection, or maybe they just have a beef with me about some fuel tanks dropped from low orbit on some planets of theirs. Who knows? Nevertheless, I'd like to ask all esteemed spacefarers to share their insights on the matter, as I could not find any topics on the subject, and it may very well be that I am dealing with a completely natural phenomenon of the Persean Sector, about which I know too little.

Still, it'd make more sense to me if raiding fleets would not just select some juicy spot of loot and slaughter at the other end of creation (which they then plan to reach while travelling through the core worlds, basically pulling a Leeroy Jenkins). Would it be possible to divide the sector into four subsectors (or quadrants, if you will), which would then somewhat restrict the operation range of pirate bases? Or perhaps a hardcap in distance or fuel use? As in the raiding fleet should only be able to burn X amount of fuel to reach its destination, so that it would have enough fuel to retreat back to base once the deed is done? Or something like that.

Welp, that's about it. I could not find this raised as an explicit question or concern elsewhere, but if it had already been raised, woe to me and may the mods have mercy upon my soul. Otherwise, let's hear what the experts have to say about it!

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