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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Havoc

Pages: [1] 2
1
Bug Reports & Support / disable INFO logging output?
« on: March 25, 2024, 02:54:08 PM »
hi,
is there a way to disable the console output behind the starting of the game?
any config, or param?

i'm playing arround with an ramdisk ;)
I think the console output slows starting the game down (I would enable it later , if there is an issue in the game)

2
General Discussion / durable logistic ships?
« on: August 31, 2022, 06:23:31 AM »
hi, are there any bigger/bettter cargo ships then Mule(p)

and is there any durable tanker?(do not have the phased one) I need something that can escape or support a bit
maybe I will try to get Backscatter F from Apex

my fleet is just for exploration, 4x Enforcer(GH. was once 5x dmoded and for 200k each^^)
one light cruiser Hawke(P), 4x Mule(P), Lasher(LP),1x Salvage Rig, 2 starter ships from Scyan
I will try to get also ~2x Monitor


I try to keep my fleet "small" and low profile  ::)


(also with mods, and modded the game so ~5 extra captains for logistic ships)

3
General Discussion / cheap(dp) efficient ship?
« on: April 30, 2022, 11:14:37 AM »
hi, what ships are good for their deployment points?

I would like to have an fleet of same ships(or 2 types) with different weapons and roles.(destroyer/cruiser)
for small 200 points

also mod ships are welcome

enforcer is with 9dp  not bad, but is slow and more escort than strike ship

hammerhead is still good...
the new cruiser is also good, but more than 4-5 seems not be that good and breach rockets were nerfed i think






4
Suggestions / civilian officers
« on: January 02, 2022, 08:21:22 AM »
hi, it would be nice to have additional officers for civilian ships...
with other skills. non combat skills
something like more speed, cargo, sensor range, better prices,
or add shielded cargo for actual ship

would be good for rpg playstyle
someone with an name and small bonuses

clould get xp from solved quests or missons(not from combat)

5
General Discussion / best pillum platform for full pillum fleet?
« on: December 07, 2021, 04:48:13 AM »
Hi what is the "best" platform for pillumspam?
(also with 0.95 mods)
the fleet should be about 20 ships with as much pillums as possible
 + civ ships for cargo,fuel,salvage gantry...
and maybe some sniperships with long range gauss

vigilance? 1 slot + faster rocket racks
venture? 2 slots + faster rocket racks
falcon(p)?
other?

6
General Discussion / Dun Scaith loadout?
« on: November 14, 2021, 11:04:03 AM »
hi, I need some tips for a good Dun Scaith loadout
 have some mods
{"enabledMods": [
  "pantera_ANewLevel25",
  "lw_autosave",
  "better_deserving_smods",
  "CaptainsLog",
  "chatter",
  "timid_commissioned_hull_mods",
  "lw_console",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "dynamictariffs",
  "sun_fuel_siphoning",
  "IndEvo",
  "lw_lazylib",
  "MagicLib",
  "Mayasuran Navy",
  "more_hullmods",
  "nexerelin",
  "TAR",
  "roider",
  "sanguinary_autonomist_defectors",
  "sun_starship_legends",
  "timid_supply_forging",
  "tahlan",
  "Terraforming and Station Construction",
  "vic",
  "vayrashippack",
  "shaderLib"
]}


actually only 4x Mark IX Autocannon , 2x Devastator, the one of right side is more to the front
2x Xyphos fighters,
4x dmod :/
1 smod, repairs for hull repair with better smod mod
Reinforced Bulkheads
Auxiliary Thrusters
aggressive ai pilot

I need an loadout vs Ordos and Hegemony :D

other ships in my fleet are ~6x Glimmer (playing as Marasuyan, so +10%cr, I hope)
and other ships are frigates like 1 Scarab, 1 Mako bomber (flagship), Tiburo, Omen

my skills are mixed
a bit blue for automated ships , a bit green for wolf tactics

next point will be for removing 1 dmod each month

not so much credits, ~70k each month (pirates -+0, so friendly, but no bounty hunting because of that)
have only 2 money making colonies, and 2 for more fleet with hot planet, no atmosphere

7
hi,
my first try on nexerelin

Code
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at com.fs.starfarer.ui.newui.Stringsuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.oO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

mods deactivated(only needed are on like lazylibs)
I would like to have nex+vayra+marasuyan

8
General Discussion / looking for a ship
« on: May 10, 2021, 09:52:52 AM »
Hi, im looking for a flagship(flying myself)
which should have "my" moving speed

something like SO hammerhead speed, but more tanky, maybe more weapons, (&higher price)
like eagle, but faster
no phase flagship(on this play through)
at least some ballistic slots
mods are ok, just started testing it(have vayras shippack)
system:something usefull, so more dmg or speed, not flares

9
General Discussion / Antifighter/rockets frigate escort
« on: April 22, 2021, 04:51:06 AM »
Hi, what is actually the best, or just good escort for a cruiser
I would fly the cruiser and would like to ignore rockets and fighters for myself.
Is 2x centurion with officer and tactical laser good enough?

10
General Discussion / stealth mission
« on: April 07, 2021, 07:51:22 AM »
hi, i struggle finishing a pirate job
I have to deploy a probe or satellite for pirates in a impossible location



any ideas how?
my fleet is crap, I'm level 3 with 1 Enforcer, 1 Hammerhead, Condor, no phase ships,
all with insulated engines
about 225 with go dark
5 story points left

[attachment deleted by admin]

11
General Discussion / Maneuverability?
« on: September 25, 2020, 09:01:25 AM »
Hi, can someone explain me maneuverability?

there is a skill Evasive Action 1 +50%
and a module Aux Thrusters +50%
shipsystem Maneuvering Jets +?%

but where can I see the base stat? Is it something with max speed?


how to compare Hammerhead/SO-Hammerhead to Conquest/Dominator?
edit:
question2 is strafe speed connected to max speed?

12
General Discussion / Re: What's your enforcer build?
« on: September 06, 2020, 04:42:01 AM »
*necro*
what are actual good builds for enforcer only fun fleet?
hmg so?
or without so?
flak at center?
converted hanger? which earlygame fighter?

13
General Discussion / how to optimize stealing ships?
« on: May 28, 2020, 07:44:58 AM »
hi. on my current run I try to get ships without buying it.
(I will max out industry. no carriers)
how to get better chance to get ships after the battle?
is there a way to kill softly?
I heard reaper makes too big holes and you will get dust instead of a ship  :o

btw. I have luddic church commission now(my first).so TT will be my target  8)

do I need salvage gantry?

14
General Discussion / slow down game ai market/ evolution?
« on: May 20, 2020, 06:24:42 AM »
hi, is there a way to slow down the evolution of the game/market? (config?mod?)

I am playing bounty hunter
my fleet is still low.something like 2 drover, 2 hammeeheads, some lasher and centurion.(most so)

but there were bounties like 2 astral +

also the pirate hordes are meanwhile on capitals
( also have 1 duzak colony+ about 800k cash)

i like the early - mid game the most
with small constant fps fleets

15
General Discussion / engine destroyer
« on: May 18, 2020, 11:39:17 AM »
Hi, I have a new funny playstyle in my run
destroing engines and my other ships do the other stuff

actually I am on a SO Hammerhead with Assault Chaingun , HMG, something ion, and red pulse laser
max vents
flux disturbor
SO

+engine damage skill
+better flux skills
+loadout design


could I somehow optimize it?(other ships?)
maybe I would drop SO and do something for better shields, larger arc...

I just need to go behind the ship then spray and pray :D

I know, Doom do also such thing with alpha
but HE  guns are more Rocinante style ;)



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