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Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Topics - ciago92

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1
Discussions / XCOM 2
« on: February 03, 2016, 05:09:00 PM »
Loved the first one, loved the expansion, loved Xenonauts, and super hyped for this too. Anyone else buying?

2
So, this is obviously going to be a spoilerific thread. Do not read further unless you've seen the movie or don't care about spoilers
Spoiler
Seriously though, don't click on unless you want spoiled
Spoiler
Why are you still clicking?
Spoiler
last chance before spoilers
Spoiler
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :( that ripped my heart out
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Bug Reports & Support / Joining the battle burn drive collisions
« on: December 01, 2015, 03:20:38 PM »
Spoiler

Yes, he managed to wrap completely around the venture and end up in front of it. Good times were had by all.
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Maybe not quite a bug, but hopefully unintended and removable behavior. I joined a fight that my allies had started and they therefore deployed slightly ahead of me. Just far enough ahead, in fact, that my ships promptly burn drived (drove?) straight up their backsides, taking a decent amount of damage. Hopefully this is a simple "clear this starting area when generating the battle-in-progress map.

4
Bug Reports & Support / Friendly Fire Incidents
« on: December 01, 2015, 03:16:14 PM »
I've had three battles now where I am 100% certain that at no point did I ever cause friendly fire, but I still lose reputation due to "significant friendly fire incidents". Is it possible that I'm being dinged for ANY instance of friendly fire regardless of who caused it? I can't really provide proof unless you want me to start recording entire large battles (and I have no clue what software to use to do such a thing) but I'm running a beam wolf with missiles and have been dinged in fights where I never fired a single missile. Unless the beams are somehow doing significant friendly fire damage (which would probably necessitate a look at the firing AI in its own right I'd imagine) when I'm not paying attention there should be no way for me to have caused damage to allies.

5
Discussions / Christmas Presents
« on: November 17, 2014, 07:40:06 AM »
Just wondering if anyone has found any jaw-dropping, must-have Christmas presents yet. I'm always getting yelled at to add more to my christmas list so I'm curious what everyone here is dying to get.

6
Discussions / Evolve Big Alpha
« on: October 30, 2014, 07:51:45 AM »
Who all is playing and on what systems? x ciago x on Xbox One if anyone wants to add me (for any game, I also do Titanfall, NHL 15, Destiny, and have the MCC already pre-downloaded among others)

7
Bug Reports & Support / Mid-Destruction Pirate Fleet
« on: October 24, 2014, 02:52:25 PM »
I was following a pirate attack fleet while letting my CR be restored. While I did so, an independent fleet jumped the pirates. They fought at least once, and I dove in to try to hit the remnants before the independents got them. What I got, however, appeared to be the pirate fleet before it actually lost the ships it lost fighting the independents.

Spoiler

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Four ships are marked as destroyed but I have yet to actually combat the pirates myself. It appears I was able to engage the pirates before their fleet actually lost the destroyed ships.
(also, it should be "The opposing fleet tries to disengage, but they won't be able to get away without a fight.")

Edit: also of note, I have the game running in the background, I haven't advanced from the screenshot, so if there's a specific action I can take either in the combat or perhaps in the log since I haven't advanced past this, please let me know if anything like that will help

8
I ask because I had an idea come together from a couple mods and other ideas mentioned. What if we changed navigation to revealing more about the universe around you? like level 0 navigation the map just shows stars, level one the stars have names, level two the jump points are shown, level three the jump point names are shown (though that might get crowded quickly) level four number of stations in a system is shown, level five factions are shown, etc.

I'm not sure how this would work with the fact that it tells you your destination when you click on an object, maybe just change that to a general description? "Setting intercept course for star"?

9
Discussions / Mojang
« on: September 15, 2014, 08:11:18 AM »
So what're everyone's thoughts on the sale of Mojang to Microsoft?

https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/?utm_source=dlvr.it&utm_medium=tumblr

10
Discussions / Destiny
« on: September 10, 2014, 09:18:36 AM »
Anybody playing it yet? Thoughts? Do we want a starsector fireteam or anything? I don't know that clans are in the game yet, but what version is everyone on? I'm on XBone

11
General Discussion / SSD Benefits?
« on: August 10, 2014, 05:04:15 AM »
Hey all, have a question for you. I just got a Solid State Drive and I was curious what if any benefits I should expect to see putting StarSector on it. I forget the details but I had heard that some games it actually slows down due to some bottleneck somewhere and I was curious if anyone else had SS on an SSD to tell me if its worth it or not. Thanks!

12
Discussions / Best April Fool's Pranks
« on: April 01, 2014, 08:57:42 AM »
Just looking for a collection of the best pranks being played today. I'll start it off with Doctor Who

http://www.kasterborous.com/2014/04/doctor-sites-produce-great-april-fools-day/?utm_source=whonews&utm_medium=whonewsapp

13
Bug Reports & Support / Torpedo Bomber Glitch
« on: March 06, 2014, 12:17:24 PM »
This may be mod behavior but I'm not sure how. I was playing Uomoz's Sector and joined the BlackRock faction. I had their carrier that has two flight decks, two krait (heavy fighter) wings, and a squilla (torpedo bomber) wing. During combat, it said that my squilla wing had died. However, I just noticed (I'm still in the same battle) that there is still one squilla alive, circling above my carrier but never landing. Also possibly related, I changed both wings to have 5 ships per wing

14
Discussions / Mush
« on: February 25, 2014, 02:17:45 PM »
mush.twinoid.com

Very interesting social strategy game, 16 crewmembers are on a ship, two of them have been infected by the titular mush. The human members must get rid of all the mush and survive to a new system (Eden) or else find a cure for the mush and return to Sol. The mush look to infect humans and turn them, sabotage the ship, and generally cause havoc without getting caught. They win if all humans die, the ship is destroyed, or if they survive to Eden as well (to then infect the settlement there).

It's a very interesting very fun game that does have something of a learning curve. Does anyone play this? I could see getting a starsector ship together, there's some way for everyone to be on the same ship but I'm not 100% on how

15
Discussions / Titanfall
« on: February 17, 2014, 09:14:38 PM »
So I know this is going to be really weird but....for a game based around mechs ("Titans"), I really really enjoy the non-Titan parts. The Titans are definitely fun but the mobility of the pilots is so much fun its awesome

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