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Suggestions / Autopulse Laser flux generation mechanic.
« on: September 20, 2020, 02:09:47 PM »
First to be said: I like Autopulse Laser as it is now. Perhaps, changing the description would be wiser than changing a flux mechanic.
However, current description says:
Numerous built-in capacitors are at the core of this extremely efficient, yet potent energy weapon.
Which probably means it should have (and rely on) it's own caps. So, firing causes it fill it's own caps, not the ship caps, while reloading process obviously conjugated with transferring flux from built-in caps to hull's caps (to be vented after). That even give sense to it's reloading nature.
That also means, it shouldn't generate any flux from firing, but do it while recharging instead. On the one hand, this would make it even better alpha-strike weapon, on the other hand this may causes problems, as player can not turn off reloading process (and flux generation) in critical situation or/and close to overflux. So, not sure would it be buff or nerf, especially in AI hands.
However, current description says:
Numerous built-in capacitors are at the core of this extremely efficient, yet potent energy weapon.
Which probably means it should have (and rely on) it's own caps. So, firing causes it fill it's own caps, not the ship caps, while reloading process obviously conjugated with transferring flux from built-in caps to hull's caps (to be vented after). That even give sense to it's reloading nature.
That also means, it shouldn't generate any flux from firing, but do it while recharging instead. On the one hand, this would make it even better alpha-strike weapon, on the other hand this may causes problems, as player can not turn off reloading process (and flux generation) in critical situation or/and close to overflux. So, not sure would it be buff or nerf, especially in AI hands.