Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Veronw

Pages: [1]
1
Modding / Requesting critique on some sprites
« on: August 27, 2012, 10:56:20 PM »
Hello all, I have created a couple of sprites over the last few months, as it is a very slow process of kitbashing/painting, and I was hoping to get your opinions on them!

I have two that I feel comfortable posting, with the second ship having a different color as I cannot decide which one I like more. Heavily influenced by Babylon 5, Amarr ships, and a very old ship I drew when I was a kid.

Explorer-Class Capital Ship

This ship by far took the longest out of anything I have done! I intended for it to be a deep range exploration vessel about 1.4km in length. The back wings contain a significant portion of the sensing equipment near the aft command deck, while the front mini wings provide a large bulk of armor to protect the hangers from attack.

Kanost-Class Heavy Cruiser

A dissapointment for me, as I do not feel it is on par with the explorer.. Still, I designed it for a battleship/cruiser role with big solid look in mind, but maintaining that same sort of elegance that the explorer and other ships I made possess. I put two images here because I am not sure which color scheme I like better, the blue one gives it a sort of lethal alien look, almost dark-eldar imo, but the biege/gold fits in the with the faction more.. Hate the engines  ;D (the awful purple rectangles)

Opinions welcome!!

2
Modding / JsonArray[0] Not Found [Solved]
« on: August 26, 2012, 01:25:51 AM »
3901 [Thread-6] ERROR com.fs.starfarer.combat.String  - org.json.JSONException: JSONArray[0] not found.
org.json.JSONException: JSONArray[0] not found.
   at org.json.JSONArray.get(JSONArray.java:204)
   at org.json.JSONArray.getDouble(JSONArray.java:243)
   at com.fs.starfarer.loading.J.Ó00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.loading.G.o00000(Unknown Source)
   at com.fs.oOOO.A.new(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)


 I am now getting this error if I add ANY weapons to any ship with the sf editor.. The ships work perfectly in game so long as I do not add any weapons of any kind.

Edit: I have traced the problem back to the new release of the sf editor, 2.4.2, for some reason it jsonarray errors out on me, rolled back to a previous version and now it works.

3
Modding / Error Concerning Ship Variant [solved]
« on: August 24, 2012, 08:55:56 PM »
EDIT: Figured it out, it appears that the image I was using was somehow not translating properly with the game, after fixing it in photoshop it worked.


Hello, I have recently been working to add a few ships I have been work on in the game, and after the usual slew of errors on startup I finally managed to get to the mission screen! Except, once I get there, I get a 'cannot locate variant!' error. The oddity is that this is only happening for one of the ships, the other three load up fine individually.

This is the error:

14727 [Thread-6] WARN  com.fs.starfarer.title.ooOO.O0OO  - Error loading mission preview
java.lang.RuntimeException: Ship hull variant [Kano'ost_Cruiser] not found!
   at com.fs.starfarer.loading.o0oO.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.Õ0Ö000(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.combat.A.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.o0oO.addToFleet(Unknown Source)
   at com.fs.starfarer.title.ooOO.o0oO.addToFleet(Unknown Source)
   at data.missions.ex2_mission1.MissionDefinition.defineMission(MissionDefinition.java:30)
   at com.fs.starfarer.title.ooOO.o0oO.<init>(Unknown Source)
   at com.fs.starfarer.title.ooOO.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.J.o00000(Unknown Source)
   at com.fs.starfarer.ui.ooOO.new.o00000(Unknown Source)
   at com.fs.starfarer.ui.ooOO.super.Ò00000(Unknown Source)
   at com.fs.starfarer.title.ooOO.J.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.public.o00000(Unknown Source)
   at com.fs.starfarer.String.int.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.public.o00000(Unknown Source)
   at com.fs.starfarer.ui.p.Object(Unknown Source)
   at com.fs.starfarer.ui.p.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.public.o00000(Unknown Source)
   at com.fs.starfarer.ui.p.Object(Unknown Source)
   at com.fs.starfarer.ui.p.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.public.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.A.öOÓ000(Unknown Source)
   at com.fs.oOOO.A.new(Unknown Source)
   at com.fs.starfarer.combat.String.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)



My assumption was that it was a misplaced apostrophe or a spelling error somewhere, but I have triple checked everything and there are no such errors. I have attempted to place the .variant file in various folders thinking it could be an error in locating it but that has not worked either. I am quite confused as to why this particular ship file is causing errors while the others are not.

Help would be appreciated  :)

4
Modding / Help Desperately Needed
« on: February 23, 2012, 11:00:18 PM »
Hello, first time poster here, got the game a couple of weeks ago and loved it. Thought I would try my hand at adding my own ship into the game to see how I could fiddle with it, however I have run into a considerable problem. The past thirty two attempts I have made to create a successful .ship file have apparently failed. I tried using the unofficial .ship data editor and the .ship/.variant editors to create the .ship file, and both of them result in different crash error messages.

The unofficial one resulted in a [KEY] exception, which I was unable to determine the meaning of. The second .ship editor resulted in a series of ship.cvs errors which culminated in me replacing an existing ship with the design I was attempting to mod in. THIS however, resulted in a [path/to/sprite] resource, not found in starfarer.res (shortened the error message for sake of brevity). I have gone through at least a dozen attempts at ensuring that the .ship file is correctly looking for the .png file in the location it should be. I have also attempted to change that location thinking it could just be an error uploading from that folder. Recreating the .ship file and accessing the .png image from various locations have also had similar failures. I have checked numerous times to ensure that there are no misspellings (just calling the ship Test) and that all files are following the appropriate formats. 

So far, no luck, and after six hours, I have given up and come here seeking assistance.
Help would be extremely appreciated!  :)

Pages: [1]