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Suggestions / pirate activity accessibility
« on: January 26, 2020, 05:06:13 PM »Problem: seems like pirate activity is constantly hurting my income with its accessibility hit, and I have to destroy bases full time to the point that its annoying. some was to manage
solutions/ideas
1) military bases decease pirate activity penalty: the description even states 'allows force projection out of system'. simulates patrols driving the pirates away
2) accessibility penalty increases over time: do an opposite of freeport mechanic. starts off low, and the longer its ignored it increases. Simulates the pirates growing bolder over time, and makes it a problem that cant be ignored forevor
3) allow player to send strike fleets to bases: If i can build fleets of paragons, why cant I send one of my fleets produced by my colonies to strike a pirate base raiding them? Would be a great QOL if I'm exploring the outer reaches of the sector.