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Bug Reports & Support / [0.97a-RC10] Ex Ox Tug ship malfunction
« on: February 14, 2024, 04:53:04 PM »
Vanilla; 0.97a-RC10
No mods,
CTD / Critical? = no
Ship;
Ox Tug ship (small industrial)
Has ability that is suppose to be fleet-wide speed enhancement called;
-Drive Field Stabilizer
After midgame for me now, i have collected about 9 of these.
This should be plenty to drag any fleet at 20speed true any density of clouds (both hyperspace and system map)
However they dont, the DFS seems to function like the Tow-tug ability*, which is a ship-ability applied to one other (single) ship.
*Monofilament Tow Cable => tow_cable
A restoration of DFS to be fleet-wide again would be appreciated.
Previous versions of game 5 to maybe 6 ox-Tug's where enough, and now whit 9 it still isn't (speed 14-18)
As a quick fix i could modify .scv or .ship file... but ya know, that would make the game modded, in my view.
Obvious 1st question, yes, the rest of fleet has been checked for their base speeds / d-mods, those aren't it.
(in fact lowest base speed in fleet is 8, that would make 8+9 Ox is 17 by default, pre-sustained burn)
No mods,
CTD / Critical? = no
Ship;
Ox Tug ship (small industrial)
Has ability that is suppose to be fleet-wide speed enhancement called;
-Drive Field Stabilizer
After midgame for me now, i have collected about 9 of these.
This should be plenty to drag any fleet at 20speed true any density of clouds (both hyperspace and system map)
However they dont, the DFS seems to function like the Tow-tug ability*, which is a ship-ability applied to one other (single) ship.
*Monofilament Tow Cable => tow_cable
A restoration of DFS to be fleet-wide again would be appreciated.
Previous versions of game 5 to maybe 6 ox-Tug's where enough, and now whit 9 it still isn't (speed 14-18)
As a quick fix i could modify .scv or .ship file... but ya know, that would make the game modded, in my view.
Obvious 1st question, yes, the rest of fleet has been checked for their base speeds / d-mods, those aren't it.
(in fact lowest base speed in fleet is 8, that would make 8+9 Ox is 17 by default, pre-sustained burn)