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General Discussion / how moddable is starsector?
« on: January 31, 2021, 12:35:41 PM »
I really love this game and the amazing mod community it has.
But I feel that there is a sort of formula that new mods go under.
Most new mods are faction mods wich is neat but Im more intrested in mods that change how the game works like ind evolution or boggled terraforming and the likes. Also archean order, I really love archean order because I fell like im playing a new game with diffrent metas and stuff to do
So incase I get into modding I wonder If I can make a completly diffrent core world layout or heavily change certain features like faction intaraction(aka nex but different) or add new quest types and stuff like passenger transport or officar capture and so on
So just how moddable is this game?
But I feel that there is a sort of formula that new mods go under.
Most new mods are faction mods wich is neat but Im more intrested in mods that change how the game works like ind evolution or boggled terraforming and the likes. Also archean order, I really love archean order because I fell like im playing a new game with diffrent metas and stuff to do
So incase I get into modding I wonder If I can make a completly diffrent core world layout or heavily change certain features like faction intaraction(aka nex but different) or add new quest types and stuff like passenger transport or officar capture and so on
So just how moddable is this game?