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Topics - figvam

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1
Suggestions / Show market stability in the nav screen
« on: April 26, 2017, 02:40:12 AM »
Currently market stability is only shown when you are orbiting it, in the inventory screen. At least I haven't found other way to check it.
Since prices for weapons, survey data and other non-commodities depend on market stability, it would be handy to know it beforehand - show it on the map or in the planet list.

2
See the screenshot: "drastically reduces weapon ranges past null units"

[attachment deleted by admin]

3
I'm exploring a system outside of Core worlds. Suddenly started to encounter pirate fleets there, and all of them have an exclamation mark as though they are the bounty material. But I have no active tasks/bounties/commissions. Have a save file ready if needed.

By the way, that pirate from the screenshot had fled and landed on that planet. How is that possible if it's not inhabited?

[attachment deleted by admin]

4
I'm kind of stuck with that quest. I have to run a sensor package on the probe but where is that sensor package? Haven't got any in the inventory. I thought that maybe there would be a menu entry when I access the probe but I have got "Explore", then "Engage automated defenses" and when everything is over, I get a location of a survey ship, and then immediately get "Begin salvage operations". What's up with the sensor?

5
Suggestions / Mark already salvaged debris fields somehow
« on: April 24, 2017, 08:06:24 AM »
There is currently no indication if you have salvaged a debris field. There's a hint that it's already salvaged when you assess it, but you have to fly to it to perform assessment again. Waste of time, fuel, supplies.

6
General Discussion / Target analysis skill description
« on: March 06, 2016, 10:52:15 PM »
Could someone explain in plain terms what does it mean:
"+10% hit strength for target armor damage reduction only"

I understand it helps against armor only. It talks about damage reduction but I was under impression armor doesn't provide any - it must be fully broken through at the particular plate to get to the hull. So what's this about?

7
General Discussion / Repairing at bases cheaper?
« on: March 06, 2016, 10:07:19 PM »
Hello,
I'm still trying to understand if it's cheaper in terms of supplies to delay repairs until you get to a base. If it's not cheaper than repairing in-flight, why have that "suspend repairs" function at all? (I can think of only one situation - when you don't have enough supplies to carry out full repairs)

8
As the title says. If you have a time-affecting ship in your fleet or in your ally fleet and its time special is active (making every ally ship including yours sloooooow to respond), your and other ships peak performance is decreasing at the same rate of one per second even though their objective time (what you are observing) is slowed. Shouldn't their peak performance bleed be slowed down, too?

9
Bug Reports & Support / AI stops using thumpers in simulation
« on: May 05, 2012, 02:45:43 AM »
When playing with combat simulations in the refit screen, I noticed that AI stops using thumpers after some time in the battle. So far I noticed it with an outdated Enforcer (my ship controlled by the autopilot) vs an assault Enforcer. After a considerable time in battle, my autopilot just stopped using the thumpers despite them still having 200+ ammo. I watched while it struggled to hit the opponent with its PD defenses for a minute, and switched to manual and quickly finished the battle.

10
Suggestions / Ability to scroll through the battle event log
« on: February 26, 2012, 08:45:38 PM »
Currently only a few latest events ("ISS Dumbo has been disabled") are displayed during the battle in the upper left corner, and they fade out quickly. I'd like the ability to view the past events by scrolling the event log in the command screen invoked by pressing TAB.

11
Bug Reports & Support / Warthog Fighters without any weapons
« on: February 24, 2012, 12:08:07 PM »
Check the attached screenshot - I captured the weird fighter wing in some battle. Only noticed it much later that the guys lack any weapons.

[attachment deleted by admin]

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