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Topics - Chittebengo

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1
Bug Reports & Support / Fuel usage math?
« on: May 04, 2012, 08:41:36 PM »
Ship 1 uses 1.3 / lr, ship 2 uses .8 / lr. 2.1 without rounding.  Game says total usage is 2.0.  Likely nothing here but rounding (how to use .1 unit of fuel, etc) just seeking clarification.  Would not .1 over 10 lr use 1 unit or does the game fully round this away?

2
Bug Reports & Support / [0.52a-RC2] Prolonged squeal in battle
« on: May 04, 2012, 08:32:34 PM »
Just had a battle where the "ship spotted" note was played over 5 second period, really high squeal of annoyance.  Only thing I could think causing this is the ship staying -just- on the spotted radius. 

3
General Discussion / Make weapon group alternate?
« on: March 19, 2012, 06:27:33 PM »
If I have two antimatter blasters in the same weapon group, is there a way to make them alternate between shots instead of both at the same time, or must I split them into two groups?

4
Suggestions / Designate routine auto-fire weapon group?
« on: March 18, 2012, 06:53:23 PM »
Unsure if this is already available or not. For flag ship, is there a way you can designate a weapon group that you typically have on autofire?  Just a small inconvenience to shift+# at the start of every battle.

5
Bug Reports & Support / Deleting saves doesn't delete
« on: March 14, 2012, 08:10:48 PM »
Having two different saves, if you delete one, it will still be there when you come back.  Curiously, can delete a third one.

6
Bug Reports & Support / Shift-slide does not update cargo capacity
« on: March 11, 2012, 05:04:03 PM »
When in the looting screen, if you use the shift-slide to scroll up the amount of cargo you wish to place -back- (for those of us keeping in capacity range), the capacity total doesn't update.




7
General Discussion / My second in command is better than I am
« on: March 08, 2012, 10:15:28 AM »
Just an observation.  I auto-resolve about 90% of battles to save time, frustration, and to avoid myself making a mistake of some sort.  It usually resolves without issue, and only ocassionally do my ships take damage when compared to going into fight mode, fleet levels being similar.

Anyone else just auto-resolve?

8
Bug Reports & Support / Overworld speed jitters
« on: February 24, 2012, 07:48:59 PM »
Not sure if this is really a bug or if it is known, but noticing when traveling at max speed 113 in overworld, the number flicks incessantly between 112 and 113, so fast that the numbers just overlap.  This is without any gravity wells or obstacles.

9
Suggestions / Planned Features?
« on: February 21, 2012, 06:02:54 AM »
Realizing this is still in alpha and a lot is likely to change, is there a posting somewhere of the aspirations of the dev team, some sticky covering what they are currently working on or hope to include in the near, semi-near and far future?

The blog is great for catching updates, but was hoping for an upcoming features, a "what we want to do eventually".  Did I overlook this somewhere?  Thanks for any insight!

*Edit*

And yes, main page, but it is a little slim at the moment.

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