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Topics - Metadi

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General Discussion / Missiles
« on: February 28, 2012, 11:03:52 PM »
Alright, so i'm a huge missile fan. I love slapping some LRM racks or MIRVs on my flagship... i just think missiles are freaking awesome in space games. I can't help but feel they're a little underpowered though, especially LRMs. Even against cruisers and stuff, LRMs are normally easily dodged by simply moving in a straight line, or harmlessly eaten by the shields. I personally feel that missiles are due a tracking upgrade all across the board. Or at least if the purpose of LRMs is to go after capital ships, have them only seek capital ships. I also think it'd be cool to have a (large) missile that partially penetrated shields. Maybe called a plasma tipped missile or something. Anyway, what do you guys think about missiles?

Edit: I'd also like to point out that missiles have, by far, the lowest ammunition on average of any weapons in the game. This doesn't make a lot of sense to me considering there are other limited ammo weapons that are much more reliable at hitting and destroying your enemy.

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Suggestions / Autopilot
« on: February 28, 2012, 02:09:35 AM »
Kind of a simple suggestion, and one that's probably been brought up before, but i think it would be cool if you could bring up an "autopilot" menu in the system and choose from a list of destinations (planets and stations in the system). Then just click the destination and it'd plot you the fastest route there. Or at least, the most direct route. I don't expect fancy elliptical burns around the sun.

3
General Discussion / Fighter AI
« on: February 22, 2012, 09:34:13 PM »
Hey all, running a large carrier and a massive swarm of fighters/strike craft is one of my favorite parts of the game, and when i realized there was a "return and refit" my jaw hit the floor. I was just wondering if there was a way to alter the fighter/bomber AI to make them return when out of ammo or when they've taken a casualty? I'm not sure what the default settings on that are, but i would really love to be able to change them myself. It's annoying when piranhas drop their payload then stick around in combat getting shot up by interceptors when they could be going back to the carrier. Though i suppose i could just rally strike craft, but i like to have my Medusas and Hyperions* in combat and that would take them out too. Any advice? Thanks!

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General Discussion / Fleet/Cargo/Fuel limits
« on: February 21, 2012, 04:16:48 PM »
So forgive me if this has been asked and answered somewhere else (i did look) but what are the consequences of going over the limits of the fleet, cargo, or fuel values in the finished game? Obviously right now they do nothing, but what will they do once the limits are in the game? Are we going to have a hard limit of 200 fleet points? Is there any way to increase that short of modding? Thanks!

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