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Suggestions / a bunch of minor nitpicks
« on: September 21, 2019, 05:48:44 PM »
1.On the star system map, the legend is in light years, and thats just wrong. Or if its right, then those are pretty big god damn stars, some over 2ly in diameter.
Earth is something like 8minutes from the sun, so i would suggest making it one minute per square, or so. Even that would be too much probably, but it wouldnt be so glaring. Or maybe it should be scrapped altogether? Who needs a legend in a system map anyway, he?
2.When two ships fight, and one is beginning to lose, AI in the winning one, smells the blood, and starts to run at the losing one. And thats fine. But if the losing one is a station, the AI does the same, only now, the station cant run away, so hilariously, ships just run at it trying to touch noses with it. And now there is no way of shooting at the station, because two frigates are in its face.
I dont know how its written, so i wont try to tell u what to do with it.
3.Tariffs are not really tariffs. Thats not how tariffs work. Weeeeeell.... i guess one could make like a bunch of mental gymnastics, and call it a tariff, but what for, if it can be called a tax, and everything would fit.
4.<attachment> 'Defend' order is really weak. I dont know if its intentional or not, but anyhow it feels weird at least. If the ship is pushed of off the point, like the guy on the right, then i get it, but most of the time they just run ahead like the guy on the left. Especially if the pilot is aggressive or reckless.
5.On the subject of orders. It would be great, if 'Escort' order restricted escorting ships from going in front of the escorted one. This is not naval combat, there are no screening ships. There are only 2 things that frigates and destroyers can do infront of the bigger ships. Block line of sight, and die.
6.There is also that weird ?bug? with hotkeys. If i have somthing on a mouse button, then it doesnt work, if the pointer is on top of an UI element.
[attachment deleted by admin]
Earth is something like 8minutes from the sun, so i would suggest making it one minute per square, or so. Even that would be too much probably, but it wouldnt be so glaring. Or maybe it should be scrapped altogether? Who needs a legend in a system map anyway, he?
2.When two ships fight, and one is beginning to lose, AI in the winning one, smells the blood, and starts to run at the losing one. And thats fine. But if the losing one is a station, the AI does the same, only now, the station cant run away, so hilariously, ships just run at it trying to touch noses with it. And now there is no way of shooting at the station, because two frigates are in its face.
I dont know how its written, so i wont try to tell u what to do with it.
3.Tariffs are not really tariffs. Thats not how tariffs work. Weeeeeell.... i guess one could make like a bunch of mental gymnastics, and call it a tariff, but what for, if it can be called a tax, and everything would fit.
4.<attachment> 'Defend' order is really weak. I dont know if its intentional or not, but anyhow it feels weird at least. If the ship is pushed of off the point, like the guy on the right, then i get it, but most of the time they just run ahead like the guy on the left. Especially if the pilot is aggressive or reckless.
5.On the subject of orders. It would be great, if 'Escort' order restricted escorting ships from going in front of the escorted one. This is not naval combat, there are no screening ships. There are only 2 things that frigates and destroyers can do infront of the bigger ships. Block line of sight, and die.
6.There is also that weird ?bug? with hotkeys. If i have somthing on a mouse button, then it doesnt work, if the pointer is on top of an UI element.
[attachment deleted by admin]