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Mods / Re: [0.96a] Neoteric Advent - 0.1.5
« on: August 21, 2023, 07:25:53 PM »
This mod looks great dude. That super ship looks insane! Seems about as hard to use as the Excelsior from Ship/Weapon Pack. Can't wait to try this out!
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
I want to know how long it took to program the pets in to the mod.
Mostly so I can use it as an example of how astoundingly awful Starsector modders are. The wasted time on useless drivel that... if anything...belongs in it's own separate mod.
It's just like the stupid roleplaying game. Zero benefit, hours of work wasted, updates to the mod are delayed as a result. I wish there was a way to do a negative tip in order to regain the time taken from me due to the useless elements in this mod. It's a crying shame because all the other elements of the mod are fantastic.