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Mods / Re: [0.95a] Shadowyards Reconstruction Authority 0.9.5-rc4(4/12/21)
« on: March 11, 2023, 02:20:57 PM »Hello, I was wondering if you would know a solution to the crash I am having with Shadowyards?
It crashes upon making a new save with the mod enabled.
I have tried updating to the lastest version of sw, and tried renaming the variant file from 'ms_ninurta_standard' to 'ms_ninurta_Standard', but neither fixed the crash.
Forgive me if those are stupid ways to fix it, since I don't know much at all about Starsector modding, and was not able to figure out where the mod files referenced ms_ninurta_standard.
It's a problem with one of the system gen files (specifically, Gigas;) it's been fixed in dev, but I've been held up on release because of new content I haven't had time to complete.
Its (argh) a great mod, its (aaaargh!) just a shame there's so much confusion between its and it's. So I went through the "descriptions" file and fixed it (and ONLY that, nothing else was changed). If that particular mistake is also a pet peeve of yours, feel free to place the corrected file in wherever-you-installed-starsector\mods\Shadowyards\data\strings
Ah, and it seems I can't just attach a .csv file, so I've had to put it in an archive.
Thanks; I'll have to see how I can merge this into the existing csv (again, due to added content.) I'm normally pretty good at catching the difference between its and it's, but spreadsheets actually make it a little harder for me to catch most of the time.
i dont know why but either th ai doesnt know how to use these ships properly or their ship loadout is bad. because every time i see them fight they always end up gettnig demolished by anything above a trash pirate fleet.
I mean, I can give the ship fits a look, I guess? They usually seem to do alright, but they are pretty squishy under their shields, so it's easy for things going wrong to go really wrong for them.