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Messages - Shaamaan

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General Discussion / Re: Getting targeted for market expansions
« on: September 18, 2019, 04:28:50 AM »
The trick is to remember a simple truth: the AI is not your friend.  Doesn't matter if you have 100 reputation with literally everyone; they WILL come for your colonies.  It's like a game of monopoly: no matter who you make deals with and no matter how the AI pretends to be "at war" with itself, the cold hard truth is that it's still them against you.
Not quite true; the Pirates are friends for life if you put in the effort.
They might cause a little disruption attacking the other factions trying to trade with you, but said other factions are eventually going to be hostile to you anyway, removing that problem.
Don't you need a mod to befriend pirates? Or is that a lot of wiggling around (to avoid fights) and a lot of procurement missions for them before you even set up your first colony?

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General Discussion / Re: Camera-relative control scheme / mod
« on: September 17, 2019, 04:58:07 AM »
I had the same issue when I first started playing. I solved it pretty easily using the point to mouse mode and removing 'left and right' from my thought process and replacing it with 'clockwise and counter-clockwise'. I changed 'a' and 'd' to strafe left/right, though I'm not sure if that makes a difference in point to mouse mode.
The re-binding has no impact if you're using the "pointer-relative" mode. But, just to note, that whilst the problem is most obvious for me when it comes to left/right strafing (for which a shift of thought to rotation direction might help) it's also worth noting that up/down is also reversed when facing downwards. Yes, of course it's "forward" and "reverse" and not really "up" and "down", which makes perfect sense, but is still confusing my stupid monkey brain which clearly had me play too many top-down shooters...

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General Discussion / Re: Camera-relative control scheme / mod
« on: September 16, 2019, 07:31:52 AM »
I think the reason this is not possible is ships having different speed and acceleration depending on the direction they are moving. Both are best when moving forward, moving sideways they are much weaker. Using keyboard for camera-relative movement would produce very inconsistent movement where you couldn't even get the maximum speed at certain headings.
Very true! That said, I'd still prefer that over flying in the exact opposite direction by accident on numerous occasions... :-\ As you can imagine not flying at your max speed CAN, at times, be an issue... while flying the wrong way is almost always guaranteed to be an issue.

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General Discussion / Getting targeted for market expansions
« on: September 16, 2019, 05:36:51 AM »
Hmm... seems I ruffled a few feathers, since the various factions are sending convoys as they don't like my market shares...

Now, I used to have to pay 100k to bribe 'em, but now, it seems, they demand 200k. That's quite the price hike, unfortunately, and if this keeps up, I won't be able to pay. Additionally the forces (at least according to the description) are bigger than what the colonies can handle (both space and ground forces).

I'm... not sure what to do, really. I mean, I build the industries that best suited the world they were on, and clearly that's very good (I dread what will happen if I find a non-corrupted forge...). Do I shut down these industries or would upgraded defenses be enough to keep the problem at bay?

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General Discussion / Camera-relative control scheme / mod
« on: September 16, 2019, 03:48:44 AM »
Currently the game has two control modes during combat: direct input (where you directly control the ship to turn left, right, move forward / backwards or strafe) and then there's a "pointer-relative" mode, where the ships movement is relative to the mouse pointer. I don't mind the former, but it's not great for aiming, and I've got major issues with the latter as I constantly get confused whenever I'm not "looking" directly up. Flying downwards I'll often strafe the wrong way because, relative to the camera, the controls are reversed.

This comes form many other top-down shooting games, where you typically have a camera-relative control scheme - i.e. pressing "left" causes the character / ship / alien (depending on game) to move left on the screen, regardless where you might be aiming.

Are there any mods that do something similar to StarSector? This is one of those issues that's really grinding my gears, and was the exact cause I could never get into SPAZ (a somewhat old top-down space game).

PS. I do realize that "digital" keyboard input is more "stiff" when using such a camera-relative mode. Still, the ships are "slowish" enough that I'd still prefer this much much more to the current pointer-relative scheme.

6
General Discussion / Re: Tooltips (or tooltip mods) for new players?
« on: September 12, 2019, 07:05:52 AM »
if you are in a system with a comm relay in it (almost every core world system has one) pressing F1 on commodities provides more informations (price/demand/etc)

works also when you are docked and hover over stuff you can buy in the trade menu
This I know, but the tooltip is fairly... static, so to speak. Say you want to sell something and you use this to find the best place; you can't lay a course directly from this tooltip, and instead have to manually find the sector / station. Or, at least, that's been my experience thus far. Additionally this doesn't work for an item you don't have access to - i.e. one that isn't in your hold and isn't available for sale on a nearby station. How does one check the availability / sale data then?

Quote
if you recover a ship with d mods (or any other ship) you can mothball it right away (in the fleet menu) - to minimize supply and crew "loss"
you can also refit in space (without actually doing it) and hover over the d-mods to see what they do
But if you recover a ship in space... doesn't that immediately use some resources? Also - this only works in space - what about when viewing ships available for purchase?

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General Discussion / Tooltips (or tooltip mods) for new players?
« on: September 12, 2019, 03:16:00 AM »
New StarSector player here!

Liking the game thus far, tho I'm a bit uncertain if what I'm doing is OK or not. ;) I am making in-game money, so... probably good?

Anyway, as a new player, there's a lot I don't have memorized. For example: D-mods. Or mods, in general. This is a problem whenever I'm presented with the option to recover some ships or purchase one of those pirate-modified variants - I can't tell what the mods actually DO before I actually spend money / supplies. This is definitely not very user friendly. :(

Are there any tooltip / help mods out there aimed at new players where this kind of info is easy to access?

On a side-note... the I love the F1 tooltip you get when you mouse-over a commodity / item... but at the same time, you can't really do anything with that tooltip - it'd be great if this, say, opened one of the systems if you click on it. And, whilst I'm on this subject - any way to open this kind of information for commodities you don't currently have access to?

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