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« on: September 10, 2020, 08:15:24 AM »
Being honest with your list of suggestions, I think you have the right idea in many areas, but you seem to have taken them in the completely wrong direction.
The Hyperion buff is probably needed,
AI orders are never intended to be 100% set orders they are suppose to carry out, they prioritize their own safety over anything else.
Fleet size can be changed in the files.
Flux buff to the Onslaught would be nice, not sure if that's needed tho.
Why are you calling to buff a thing that is perfectly fine, the Legion, instead of nerfing a thing that is overpowered, the Astral.
Where are you even finding an oddy early on? Its literally one of the rarest ships in the game. And it costing 45 DP is perfectly fine, it can do way more work than its dp suggests.
Atlas mk2, have you considered, not putting anything in the mediums?
Balance pass on fighters is the right idea, balance pass on fighters to make them stronger is not the right idea, fighters need to be nerfed than anything else, there is a reason why carrier spam is such cancer in game.
I don't have an issue with special fleets or more weapons more more hullmods. Story points in the next update might be what you are looking for.
I don't think that's how ship slots work, you can't just add a tag to a ship to make it cost 0.5 of a slot, and again, you can just change the max fleet size in settings.
Same with the last suggestion, you can change the max fleet size in settings.