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Messages - AzyWng

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Bug Reports & Support / Crash after Quicksaving
« on: March 27, 2021, 03:28:48 PM »
I'm on 0.95a-RC9, naturally.

I decided to quicksave before doing something rather risky (in this case, attacking a massive pirate fleet. Things didn't go well.

When I went to reload the game... An error message showed up.

Here's a link to the starsector.log and a screenshot of the error message that showed up. Imgur's down at the moment and the starsector.log file is apparently too big for both pastebin and the forums.

Is the save hosed, or is there some way I can recover it?

[attachment deleted by admin]

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Modding / Arknights Portrait Pack
« on: February 07, 2020, 08:43:12 PM »
Adds over 120 portraits of characters from Arknights.

Drop the folder in the .zip file into your mods folder and you should be good to go. If problems do arise, please contact me. I'll do my best to solve any issues that turn up.


If anyone's willing to make a banner/title image like some of the other portrait packs have, I'll be eternally grateful.

Known issues:

The backgrounds of some portraits are white. I'm afraid I don't know the cause of the issue, but if people do find it distracting, irritating, or otherwise sufficiently unpleasant, I will work towards solving the issue. As it is, however, it's almost 11:00 p.m. at the time of writing this, and my arms are a little tired from all the typing I had to do, so I won't be able to fix it right away.

Changelog:

2/12/2020: It's come to my attention that this portrait pack may conflict with the already-existing Portrait Pack. In an attempt to resolve the issue, I've removed Version Checker compatibility from the pack. Please let me know if this change causes issues to arise (or if issues arise in general).

2/8/2020: At the request of MesoTroniK, the portrait pack will only be given to the vanilla factions. They should no longer appear for modded factions.

2/7/2020: Portrait pack released!

3
Mods / Re: [0.9.1a] Combat Chatter v1.9.2d (update 2019-05-11)
« on: October 12, 2019, 04:29:43 PM »
Possibly even assigning a personality to an officer? (much mroe complicated)

Officers already have personalities assigned to them, depending on their gender, their combat personality (timid, cautious, steady, aggressive, or reckless), and a weighted number. All of this is determined by values assigned in the .json files for each personality.

I believe you can make your own personality files by copying a personality file, giving it the name of your choice, and then filling in all the information (gender, tags, talkativeness, etc.) Once you're done with that, then add the personality file to the "characters" spreadsheet (I think).

I don't know if it's possible to change an officer's personality, however.

4
Suggestions / Re: Ability to create new hulls in game
« on: September 26, 2019, 10:07:52 AM »
You mean creating entirely new ship classes from scratch?

Wouldn’t that require you to make sprites for the ship first?

Sounds like a lot of work more fitting for a mod than individual ships.

5
Blog Posts / Re: Skills and Story Points
« on: September 17, 2019, 11:36:36 AM »
Second skill acquired is randomly selected...
Two (or more) staff officers having the same skill, or staff officer and player having the same skill, bonuses and limits do not change in any way.

I'm not terribly familiar with this game yet, but I get the feeling that those two things together might wind up resulting in what could potentially be wasted story points - not even providing a benefit the way escaping from a battle for free might be useful.

I'm not sure how to balance that out, though. Maybe make it randomly selected from a pool of skills that aren't already held by the player/other staff officers, or let the player pick from 2 skills that aren't the same as ones other officers have?

6
Suggestions / Re: Issues with consistency
« on: September 05, 2019, 05:33:44 PM »
Also a bit off-topic but another complaint is the absurd storage fee's. I think having a fee based on the value of your cargo is a bit stupid. Id much rather have either just a very expensive one time payment for a storage space or a consistent monthly "rent". But that's just my opinion (if anyone can mod that hmu ;) )

Are you referring to the ability to store things on planets other factions own?

I'm fairly certain it only costs about $5,000 credits to purchase unlimited storage space. Or are you referring to something else?

7
Mods / Re: [0.9.1a] Imps Weapon Sounds
« on: August 26, 2019, 02:18:28 PM »
Took the modpack out for a spin on "A Fistful of Credits".

While the sounds are a significant upgrade from the now now drab-sounding vanilla sounds, there is one issue that bothers me - the sounds don't seem to be fully consistent, if that makes sense?

While I was firing the twin assault cannons, the firing was constant, but the firing sounds appeared to stop for a second before resuming.

Did this with a fresh install of Starsector (Trying to figure out what blend of a lot of mods will be the best fit for me), so I don't think it's a mod compatibility issue or anything like that...

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