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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Alpha AI Core

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Mods / Re: [0.9a] Neutrino Corp. (v. 1.85-RC4.1)
« on: September 23, 2019, 04:57:16 AM »
Basically diable avionics but it's an N-word.

2
Mods / Re: [0.9.1a] Nexerelin v0.9.4b "Mambo No. 9" (update 2019-09-07)
« on: September 10, 2019, 10:04:09 AM »
Can you please make it compatible with ships/weapons pack? It crashes whenever I try to start the game.

3
I tried it after disabled all the mods, although I text edited the settings to increase level cap and max resolution, the ships.csv , and the Trident variant and Trident Hull files.

Notice I had to press Full Assault twice for it to say Full Assault(on)

https://www.youtube.com/watch?v=LiqbaS40iJY
I think the problem is that you have help pop-ups turned on. I had the same problem but I didn't really bother to report it.

4
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.10.3
« on: August 30, 2019, 01:40:46 PM »
This mod doesn't seem to be compatible with Nexerelin. It says "Fatal: cannot find class of script". Is there a fix for this, or am I just redacted?

5
Suggestions / Auto Resolve fights option
« on: August 22, 2019, 04:10:31 AM »
So I got pretty far into the late game and for the most part, I rarely piloted a combat ship, as I don't have any piloted-only skills. But after getting a large enough capital to be able to afford any ship in the game and having an undefeatable fleet, I often find myself waiting for my squad of 10 max level commanders to wreck the enemy AI. It got to the point where I would get so bored that I would eat dinner or do something else while I wait for the game to fight itself. I really wish I could just skip such decisive battles with an option for Auto Resolve, just like in the Total War games.

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