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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Tetho

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As the title said, I think it would be cool if we have the ability to build Station/Bases on other systems out in the Sector just like Pirate Bases and other factions do (mods included) wherein they/we could use it as a staging point for invasion, base attack, raidings, etc and could double as our fuel station when we are out in the outer sector of the Core Worlds. Also, expanding the Faction features in the game would be great as it gives us other avenues into what we can do with our budding Faction at the start, send out diplomats to other Factions to increase relations, etc.(There's a mod that already does this, would be great if you could use it?)

If you guys have anything to add feel free to do so! I don't know if this is already planned or not if it is then great.

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General Discussion / Re: Colony mods?
« on: August 10, 2019, 04:23:37 AM »
What do you mean by expand colonies? Like the number of them?
I think he meant expanding the colonies features like separating military industry and civilian industry from each other or adds additional features to it or something.

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I think the issue also arises if an existing high-level pirate base decides to target a young player colony, resulting in very strong raids that are likely beyond the player's ability to deal with.
This could be one of the reasons as this happen once in my previous playthrough and I had to abandon my colony because I couldn't take that big fleet and took everything that is expensive and useful with me, it might also factor the distance as I tend to always go a bit further away from the core worlds and because of that I was able to properly set up my colony's defenses and fleets before they commenced a raid on me.

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Discussions / Re: Starsector Community Map (post in the thread first!)
« on: August 10, 2019, 04:17:23 AM »
Philippines here!

I already put my blimp in the map yesterday but I wasn't able to register until today.

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