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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Boggi

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Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: April 02, 2022, 06:54:03 PM »
I'm having the same issue with the allhulls command, but im nog getting the java error. It is from a fresh install with latest version and the latest version of all mods downloaded clean, about 70ish.

2
Does anyone know if there is a command to remove disruption from the high command and battery industries after a tactical bombardment. I decided to keep the planet for myself after fullfilling a mission, but I am tired of babysitting the system because no defense fleets are being created, due to the disruption. I have searched through the lists in the mod, and found several conditions I can removed for other disruptions, such as trade disruption and shipping disruption, but I cannot find a way to remove the bombing disruption. Can anyone help, or will I just need to wait out the remaining 300 days  :'(

3
Thanks for the response! I didn't know I could add ship blueprints individually, but after some quick searching I found the command, "addspecial ship_bp *SHIPNAME*" , incase someone has a similar issue later on.

4
Hey, first I love your mod. I always add it in my games. I find myself doing an FDS themed play through atm, and to that end I'm looking to add the blueprints to my faction via the console commands mod, as I have so many other mods active that I haven't found any properly yet. However searching via consolecommands mod, and in the fds mod files I am only able to find fds_civ_package, fds_military_package, fds_base_package, fds_adv_package and fds_missile_package, none of which have any of the advanced ships, with the submission being the strongest ship avaliable. Is there another set of blueprints I'm not seeing, or is it not included. And if thats the case is there anyway for me to add them to my game? Thanks

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