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Suggestions / Re: Display numerical value for expected force needed for a raid and 100% success
« on: December 27, 2021, 08:51:01 PM »From the "Raiding for Fun and Profit" blogpost:QuoteMy first thought here was to just give a 10% or so chance of success for each marine unit assigned. Makes sense in theory, but it also means that you could get this extremely high value item very early on in the game with only a moderately lucky roll. It also means that you might repeatedly fail to get it in the late game with a few moderately unlucky rolls. This is… workable, probably, but I wasn’t happy with it.
Success function can have logarithmic/exponential decrease for lacking needed persona up to x% percent. I.e. it will still be possible to have success with 10% less personal than expected, but it will only be 80% chance, while lacking 20% personal chance will be 10%, so 0% chance for lacking 21%.
Thanks for the formula. Press F for people guessing and lacking 1 marine.