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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - namp007

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After adding some ships to my production order and clicking confirm, the 'orders' tab suddenly becomes accessible.
It is ofcourse empty (as I'm guessing it's not being implemented until next major release).

2
General Discussion / Technology cache mission
« on: November 25, 2018, 03:23:56 PM »
I kind of expected a consequence of sending the crate back, but I haven't noticed anything that follows-up on it.
Is there ANY benefit at all to not keeping the core for yourself?

3
Blog Posts / Re: Once More, with Feeling
« on: October 06, 2018, 03:54:26 AM »
Well, guess I know what I'll be doing from now on...
Checking for release on a daily basis  :D
(Have been doing that anyway, since September, but still, feels like we're getting close)

4
Blog Posts / Re: Pirate Bases, Raids, and Objectives
« on: June 15, 2018, 12:52:11 PM »
Thanks again for the wonderful blog post!

It leaves me with a lot of questions, but answers to those questions would only give me more questions to ask  ;)

Can't wait for this update to become available, but seeing this subset of features tells me it'll still take quite a lot of time/work.
Happy to continue the wait though, as I do like how polished/balanced it feels! :D
Every update it feels like there's something I'll dislike about the game (e.g. the whole CR-mechanic before) but in the end, it is a necessary evil to balance the game.
And afterwards, I'll agree that it's a good addition so I fully trust every game-design designed you make to be a great one :)

P.S. Is it just me or are you increasing feature-scope per release because we're running out of release versions before 1.0? :P

Anyway keep up the good work, these features are as enticing as ever!

5
Blog Posts / Re: Economy & Outposts
« on: November 08, 2017, 11:44:05 PM »
Love the blogpost, looking forward to all the changes to come.
I'm fond of all the changes and especially fond of the balance you keep between being able to impact/control certain aspects and preventing having to micromanage things.

The one thing I would like to see is customization of your faction. Choosing a focus on a certain tech-level or choosing between many small fleets or few large fleets.

I also read that you wish to hard-limit the number of outposts you can have. Would a system where the cost (or any other resource, even perhaps time) just exponentially increases with each outpost be viable? Theoretically putting no limit on the number of outposts but in practice making it near impossible to have more than X number of outposts. Perhaps then changing the skills that hard-limit the outpost number to a percentage reduction in cost or so.

Regardless of how these things turn out, I'm sure it will become an even better game!

6
Modding Resources / Re: [0.7.2a] GraphicsLib 1.0.2
« on: October 23, 2016, 02:58:57 PM »
I have encountered a problem while trying to run the mod, it crashes upon startup:

OS : Win 10
Java: 1.8.0_92-b14
Mods trying to load: LazyLib 2.1, ZZ GraphicsLib

Spoiler
Quote
31678 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [org.dark.shaders.ShaderModPlugin]
java.lang.RuntimeException: Error compiling [org.dark.shaders.ShaderModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.dark.shaders.ShaderModPlugin
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more
[close]

Tryed replacing it w/ shaderlib (latest release on the shaderlib page) and that seems to have worked, I'll use that instead for the time being.

7
Blog Posts / Re: Planetary Surveys
« on: July 06, 2016, 08:54:51 AM »
Holy feces having intercourse!

Every now and then I visit the site, check the blog page for news.
I read that blog post today and I think I had an orgasm of sorts!

This implementation of colonisation that you have worked out.. is exactly how I want to be.
Not a tedious chore, not a "must-stat" thing, its existence prevents just claiming every damn planet you have in sight.

Now all I need is a nice randomness factor in the planets so that the min-max'er inside of me can spend countless hours of searching for the perfect planet (or cluster of planets).
I can already imagine spending 300 hours looking for a planet with a market that has (nearly) everything and a population of 10^8.

So far I had to fill the "dominate the universe" void with Nexellerin, can't wait to have this instead.

Now all I have left is the question of finite or infinite universe. (Personally favor infinite)
(Haven't read all the comments here, which I will do now to gather more knowledge!)

8
Mods / Re: [0.7a] Nexerelin v0.7 "Magnificent Seven" (hotfix 2015-12-03)
« on: December 04, 2015, 09:57:25 AM »
So.. I recently found the option "Number of empty starsystems" (not sure if it was there before or only since this update), but is it just me, or is there no way to benefit from this?
Or am I missing a way to colonize these?

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Discussions / Re: Rate the above posters Song/Music!
« on: August 18, 2013, 05:37:33 PM »
6.5/10 It's nice ambient space music but wouldn't listen to it if i had an alternative, soz :P

http://www.youtube.com/watch?v=OlJodi94EnA ^^

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General Discussion / Re: How did you come about Starfarer?
« on: August 18, 2013, 05:02:12 PM »
TB's first video is when i heard about starfarer, bought it as soon as campaign mode was released ;)

11
Quick summary of my recent thoughts towards the next SS release: I will be asking modders for lore about the homesystems of their factions, and with that I'll build up the mod (Working Title, Uomoz's Sector). This will integrate my scripts for dynamic growing fleets. I'll start with 2-3 extra system and see how it goes. I will not force complicated scripts into the game as I've had my dose of nulls for memory issues. Thoughts?

Perhaps for the mods that lack ideas/sprites/concepts/time for their own "homesystem" designate an empty shop with a stargate look to make it seems as if warp in from there?

12
What benefit is there to joining a certain bloc?

13
General Discussion / Drones and traveling speed
« on: March 17, 2012, 09:30:30 AM »
Theres just 1 thing i don't get.. how does the traveling speed get decreased when there are drones on/in the ship, how do enemies know they're there..
They're also shown on map...
One would assume you'd have them in your flight decks and that nobody could tell you have them there.

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