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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Wispborne

Pages: [1] 2 3 ... 27
1
Mods / Re: [0.97a] Persean Chronicles, a quest mod
« on: March 26, 2024, 11:25:52 AM »
Hi! I want to work on my own mod, and trying to add quests and something else, i looked at your file and i dont understand some things, is it possible for me to have some contact with you to help me understand how to add quests like you have done? I will credit you if i upload it

I strongly advise against trying to do quests the way I did. You should instead read https://fractalsoftworks.com/2023/11/13/you-merely-adopted-rules-csv-i-was-born-into-it/.


I spent a very, very long time building a custom quest system that's meant for me only, mostly because I enjoyed it. Trying to use it will take more time and be buggier than just learning to use rules.csv.

2
General Discussion / Re: [Guide] HDR for Starsector
« on: March 26, 2024, 11:19:19 AM »
I realized that it's easy to show what it'll look like after setting this up; just watch any Starsector video on YouTube with the regular RTX HDR video enhancement enabled.
This is a good one: https://youtu.be/pLb-5SEHgsQ?t=427

3
Modding Resources / Re: [0.97a] MagicLib v1.4.2
« on: March 24, 2024, 08:24:33 PM »
Version 1.4.3

MagicSubsystems
- Fixed accidental breaking change in MagicSubsystems 1.4.2. Caused a crash in Knights of Ludd. Reported by persocom01.

https://github.com/MagicLibStarsector/MagicLib/releases/download/1.4.3/MagicLib.zip

4
Modding / Re: [0.97a] Magic Achievements: Vanilla Pack v1.2.4
« on: March 24, 2024, 09:58:02 AM »
1.2.4

-  Fixed "What Is Fleet Doctrine" requiring design types added to vanilla factions by mods (reported by Histidine).

5
Modding Resources / Re: [0.97a] MagicLib v1.4.2
« on: March 24, 2024, 09:08:09 AM »
Version 1.4.2

MagicPaintjobs
- Fixed all possible paintjobs being shown as applied on the hullmod (reported by NITEGHXST).
MagicBounty
- Fixed bounty board job cell all grey when portrait is invalid (reported by mrmagolor, others).
Misc
- Moved PIDController from org.magiclib.subsystems.drones to org.magiclib.util (non-breaking change, old one is marked deprecated).


Hey,

Was using MagicAnim.smoothToRange and it seems like it generates values on [toMin - (toMax - toMin), toMin] instead of on [toMin, toMax] like intended.

I was able to get the range to function correctly by changing the last line from
Code
return (float) (FastTrig.cos((x - fromMin) * (1 / (fromMax - fromMin)) * MathUtils.FPI)) * magicNumber + magicNumber + toMin;
to
Code
return (float) (FastTrig.cos((x - fromMin) * (1 / (fromMax - fromMin)) * MathUtils.FPI)) * magicNumber - magicNumber + toMin;
(the difference is the sign of the second "magicNumber" term)

Thanks, will look into it.

6
Modding Resources / Re: [0.97a] MagicLib v1.4.1 (2024/03/01)
« on: March 10, 2024, 06:32:42 PM »
Heyoo Wisp, I've come across a bug regarding the paintjob system.

When a paintjob is applied, the hullmod in the refit screen shows the applied paintjob. Now this is supposed to happen. Buuut I don't think it's supposed to tell you that all possible paintjobs for that ship are simultaneously applied huh? (Check the attachment lol)

Thanks - fixed for the next version.

7
Mods / Re: [0.97a] Persean Chronicles, a quest mod
« on: March 10, 2024, 12:07:30 PM »
3.0.9

- Recompile to fix the end of the Riley quest crashing.


I wanted to finish 3.1.0 soon after 0.97a released, but got distracted working on other things instead. In the meantime, here's a belated hotfix so it's at least playable.

9
Modding / Re: [0.97a] Magic Achievements: Vanilla Pack v1.2.2
« on: March 02, 2024, 11:57:27 AM »
New version isn't downloading.

Forgot to update the main page. Fixed  :-X

10
Modding / Re: [0.97a] Magic Achievements: Vanilla Pack v1.2.2
« on: March 01, 2024, 09:59:29 PM »
v1.2.3

- Fixed Revisionist achievement. Grab MagicLib 1.4.1 as well.

Oh, and you don't need to actually lose any ships or the battle, just restart the battle.

See, the description made me think that you'd only get it for save-scumming an actually lost battle xD

I suspected that few players keep playing a doomed battle until their last ship explodes, except in rare knucklebiters, so I went with the more generous approach.

11
Modding Resources / Re: [0.97a] MagicLib v1.4.1 (2024/03/01)
« on: March 01, 2024, 09:58:07 PM »
Version 1.4.1

MagicSubsystems
- UI is no longer shown if all subsystems were removed during combat (President Matt Damon).
- Distortion no longer affects subsystem text (President Matt Damon)
- Info text now scales based on screen size and fades in/out (President Matt Damon).

MagicPaintjobs
- Paintjobs popup is four wide instead of two (reported by NITEGHXST).

MagicAchievements
- Memory is now saved during combat as well, which fixes the Revisionist achievement (reported by Fuzzatron)

12
Modding / Re: [0.97a] Magic Achievements: Vanilla Pack v1.2.2
« on: February 28, 2024, 03:48:54 PM »
I really want the purple skins that are unlocked with the Revisionist achievement, but I can't figure out what "un-lost a battle" means.  I'm going crazy trying to figure out what that means, so I guess my feedback is that some of the achievement descriptions are really vague.

Ironically, I did that for achievements that I thought everyone would get without needing a description. You get it for save-scumming a fight where you lose a ship. Congratulations on not getting it, you're playing "legit" :D (or, possibly, there's a bug).

13
Modding Resources / Re: [0.97a] MagicLib v1.4.0 (2024/02/22)
« on: February 26, 2024, 11:20:47 AM »
Hey, I responded on Discord, since there are strict filesize limits here. There's a .jar for MagicLib that you can swap out; all it does is change that to be four wide instead of two.

It's not a long-term fix, but as a band-aid let me know if it works. I haven't made time to make that popup scroll yet.

14
Mods / Re: SMOL: The big mod manager & utility
« on: February 23, 2024, 04:03:12 PM »
I updated my Geforce gpu driver today, since then I cant start SMOL anymore. I get an error "Failed to launch JVM". Any idea what could be the problem? Something Java relatet?

I'm on GeForce driver v551.61, released 2 days ago. SMOL is working fine for me. Try rebooting?

15
Modding Resources / Re: [0.97a] MagicLib v1.4.0 (2024/02/22)
« on: February 23, 2024, 07:49:34 AM »
MagicLib v1.4.0
Download: https://github.com/MagicLibStarsector/MagicLib/releases/latest/download/MagicLib.zip
Docs: https://magiclibstarsector.github.io/MagicLib/

Players: If a mod required Combat Activators before updating your MagicLib, it still does after.

New: MagicSubsystems
- tldr; Combat Activators + CMUtils.
- Add additional "ship systems" to ships, each triggered with a hotkey.
- Add drones with formations and charges.
- All displayed in a vanilla-like UI.
- Contributed by President Matt Damon. UI code contributed by tomatopaste.
- See examples in `org.magiclib.subsystems.examples`.
- See wiki for migration guide from Combat Activators.



edit: The text also reacts to distortion effects. Very cool!

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