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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - MorganOrgan

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Mods / Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« on: March 10, 2023, 01:25:39 AM »
Would it be possible to change those skill values from command console level?

2
Mods / Re: [0.9.1a] ED Shipyard 1.8.0 (updated 17/10/2019)
« on: October 18, 2019, 06:51:03 AM »
Just a heads up that few other mods already use doggo naming scheme for their ships and running those in parallel can get confusing pretty fast.
Pretty much all the names of the ships have been used in either Junk pirates, HTA and something else adds a Pug-class escort fighter.

3
Mods / Re: [0.9a] Sylphon RnD 0.9.1
« on: December 21, 2018, 05:01:10 AM »
Okarra and Equilibrium need 10-15* more traverse on heavy mounts. They are unable to bring both weapons to bear on ships, making the option of non symetrical loadout a lot better than having 2 weapons (from which only one can hit a target and just pumps flux up).
It is less noticable on Equilibrium because it fights cruisers and capitals mostly, but fighting destroyers and cruisers with Okarra is simply annoying.

4
Announcements / Re: Starsector 0.9a (Released) Patch Notes
« on: December 12, 2018, 03:16:02 AM »
Which file I have to edit to set "altMouseMoveToMassTransfer" to active?

Found it, nevermind ;)

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