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Messages - moyashii

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Hey! Awesome mod. Are there any known incompatibilities? I have a pretty extensive modlist, including Industrial Revolution and Ashes of the Domain (which are the only ones I could fathom having any issues), and my colonies seem to stop growing at size 10. I did a quick look through the files and didn't see any settings I could change to make them go past that. There is no growth bar progress or anything indicating that it's growing as far as I can tell either. The tooltip also says it's reached max growth.

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Mods / Re: [0.96a] Console Commands v2023.05.05
« on: March 04, 2024, 08:33:22 PM »
Hey, I've used this mod ever since it first came out. Gotta say it's so nice for QoL and messing around. Much respect!

I've been wondering if there's any way or code to run, to change a binary system into a normal star? Like a yellow primary for example.

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Modding / Re: How to add stable locations to existing save?
« on: December 05, 2018, 06:41:52 AM »
Alright, thanks again for clearing everything up. :)

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Modding / Re: How to add stable locations to existing save?
« on: December 04, 2018, 04:38:57 AM »
Thanks! I've always used console commands, didn't know you could input code into it though.

A little sidenote, is there any resource here or somewhere else that I can use to learn how to make simple scripts such as those for the game? Or would I need to go all-out and get into javascript?
Right now I'm kinda just stuck with being able to edit the saves and basic configs, so I'd like to be able to do more.

Edit: Forgot to mention, with the orbitdays parameter, is there a way to see how long a planet's orbit cycle takes in-game to use as reference or do I just keep guessing while reloading the save to get a rough estimate of the speed it should be?

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Modding / How to add stable locations to existing save?
« on: December 04, 2018, 02:44:13 AM »
Hey, I'm new to the forums so I'm not sure if I should post this here or somewhere else, so I apologize in advance if it's in the wrong place.

I noticed some systems spawn without stable location slots, and that really cripples colony growth and doesn't exactly make sense since you'd technically still have plenty of options to build a structure around the system. It also becomes really annoying having to go out to a neighboring system just to get a refresh of intel.

So I was wondering if it's possible to edit the campaign.xml file in a way to add the stable locations? I've already successfully edited some stuff in it, such as swapping out an officer's skill that I picked by accident or renaming a couple systems and their respective planets. But with the stable location it appears to be a lot more complicated than just swapping out a couple localisation lines so I'd appreciate it if someone with any experience could lend me a hand. 


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