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Suggestions / Re: Trade is brokenly unbalanced
« on: April 15, 2021, 04:44:51 AM »the other balance could be that worlds were drugs are allowed shouldn't really be in any short supply of them really (I mean come on pirates would totally have space opium plantations), instead worlds like Chicomoztoc, Sindria and Kazeron should be the big consumers, and the balance with them is that they are always heavily patrolled. Kinda like how third world countries have no shortages of drugs yet first world countries do (trust my experience of lifelong Southamericanism)
Regarding heavy armaments it would be easier to lock them behind underworld contacts (I mean come on you don't sell that kind of stuff in a street market) that way you MIGHT become an arms dealer but not without a bit of time investment, could also carry some relation mallus just like in Nexerelin (found out about this the fun way lol)
This is actually a fantastic solution.
Having the highest drug/weapon margins be in systems that are most heavily patrolled solves the entire problem AND makes sense from an immersion perspective.
Trying to get drugs into a size 7 hegemony military planet would be difficult and warrant larger profits. Plus it carries risk because if patrols seize your contraband you could lose hundreds of thousands worth of cargo.
This is a legit solution.
In my opinion, you should also be fined heavily and be refused to dock at their worlds for a long time if you are caught trying to smuggle illegal commodities into their colony instead of just lose your cargo and your faction relationship only. After all, you will be imprisoned for years on charges of drugs or arms smuggling in real life.