Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ThePollie

Pages: [1] 2 3 4
1
General Discussion / Re: Getting way outgunned
« on: September 28, 2019, 09:06:14 PM »
Yeah. I know. I feel like my sarcasm wasn't quite picked up there.

2
General Discussion / Re: Things that will never happen.
« on: September 28, 2019, 08:56:45 PM »
As constructive as yours, the mods, and the AI development.

3
General Discussion / Re: Getting way outgunned
« on: September 28, 2019, 08:56:25 PM »
Which is fantastic, since at end-game the bounties are laughably easy to smash while AFK. Great system. 100% perfect.

4
That's really uncalled for - please consider this an official warning and try to refrain from personal attacks in the future.

I consider him wanting *** slapped on every ship a personal attack. Does he get a warning or do you just fry for a moment trying to figure out how to assert more sterile PC safe-space on this idea? Tune in next time and find out.

5
Suggestions / Re: Bigger size Atropos launchers
« on: September 28, 2019, 08:31:48 PM »
It's a *** Torpedo that can be effortlessly dodged by anything capable of movement. It's sole saving grace is that it's largely ***-proof by merit of a mediocre guidance system that becomes instantly obsolete the second you gain an IQ over 5 and can aim a Reaper torpedo.

6
General Discussion / Re: Getting way outgunned
« on: September 28, 2019, 08:26:09 PM »
The game automatically gives every enemy 500 cruisers and carriers because reasons. It's intensely fun to go from 40k bounties with 4 frigates to 150k bounties with five capital ships in less than half an hour of gameplay. Reminds me why I expect this game to be as dependent on modder support to fix 100% of the issues like any Besthesda game.

7
General Discussion / Things that will never happen.
« on: September 28, 2019, 08:22:24 PM »
Carrier AI will actually have something resembling IQ over the single digits.

8
SO is already a *** and overpowered mod that is a hard-counter to fun. What *** moron wakes up and says we ought to just add it to every ship everywhere?

9
General Discussion / Re: Isn't it time for pirates to take a hit?
« on: September 27, 2019, 11:23:57 AM »
Oh, the AI loves the abuse a lot of *** to *** you. It's hilarious ordering a fighter strike on a target, and then watching it drive to the opposite corner of the map so it can't be reached.

10
General Discussion / Re: Isn't it time for pirates to take a hit?
« on: September 26, 2019, 09:00:17 PM »
I'd rather see carriers actually be given an AI that isn't so impossibly convinced it's a battleship that absolutely MUST be at knife-fighting range of the entire enemy fleet.
Their behaviour is based on their armament: if they only have missiles and PD, they will hide behind other ships.
So...only the Legion really has to fight up front.
Remember to give it a heavy armour mod.

Total horse *** fed through a straw. I've had carriers with only PD and they still rush in to knife-fight Onslaughts by themselves.

11
General Discussion / Re: Isn't it time for pirates to take a hit?
« on: September 22, 2019, 01:30:58 PM »
I'd rather see carriers actually be given an AI that isn't so impossibly convinced it's a battleship that absolutely MUST be at knife-fighting range of the entire enemy fleet.

12
Suggestions / Re: Combat action grouping.
« on: May 03, 2019, 09:19:28 PM »
Escort is not the same thing, even if it is reworked and stops being a tool to kamikaze ships.

13
Suggestions / Combat action grouping.
« on: May 02, 2019, 09:04:03 PM »
Keep this brief.

I would like an option to instruct ships on combat action to group with specific ships.

An example - Rather than an escort order, I'd like to instruct three Lashers to group together. They will then take measure to stay within range of each other, assisting against similar targets, and providing opportunities to withdraw and vent as the others step in to cover them.

As it stands, Escort usually just gets ships killed, and I can't count the ships I've lost because they've decided to drive to the corner of the map and die alone in a 3v1.

14
The game is difficult as *** for a traditional approach, but it's proven itself time and time again that it is far from impossible and even through some directions game-breakingly easy. Kadur has some balance outliers, a few on purpose, yet plays perfectly fine. I'd expect to see this thread on fire if it was beyond difficult or outright boring to play.

Not that I wish to attack you, but I do recommend asking for advice on how you are playing the game and doubling that should you have not applied it correctly. I feel your criticisms and statements fall short but only due to the fact that you aren't exploiting what you can (and should) to improve your experience, it's a gritty game that won't serve itself to you.

I wouldn't call the game difficult. CoD:MW on Insane was hard, but not difficult. I frankly wouldn't expect this thread to set aflame. Why would it? There are plenty of things in this world that are atrociously awful, but still fiercely defended by their communities. I wouldn't expect this to be any different. As for exploitation, unless this is some weird way of saying "git gud", I don't think cheesing the AI or abusing broken mechanics to be a viable playstyle. I shouldn't have to effectively cheat to make up for something's shortcomings.


After following your behaviour for a while ,Pollie, whilst I do appreciate that you haven't had a great reception for whatever reason, could be your fault could be someone elses, this situation is gravely starting to sound like a YOU problem.

That said - Still probably the most respectful response to criticism this community has ever and will likely ever give me.

15
General Discussion / Re: High Zero-Flux Speed Boost
« on: May 01, 2019, 06:55:32 PM »
Variable speed boost based on flux could be more interesting.

+50 at 0-flux, slowly losing that bonus up to 30% flux. Would make the AI more pursuit-worthy instead of watching them fail to catch anything because they insist their shield must be active at all times, even against a freighter armed with a single light machinegun.

Pages: [1] 2 3 4