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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Iska

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Mods / Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« on: January 10, 2019, 01:38:39 AM »
Thanks for the mod  , great addition for vanilia ships :)

2
Mods / Re: [0.9.0a] Diable Avionics 2.01 (2018/12/13)
« on: December 18, 2018, 02:10:07 AM »
Not sure if its intended but since its pointless i mark this as a bug .

Sometimes  Diable Avionics give system bounties which is ALWAYS  triggered by pirates .
The problem is  Diable Avionics isnt hostile to pirates so system is full of fleet of pirates but since they arent enemies with  Diable Avionics you dont get money or rep for kiling them and make system bounty posted by  Diable Avionics pontless .

Can you make  Diable Avionics enemy with pirates , is there is any way to trigger this in game ?
Never saw  Diable Avionics enemy with pirates .

Thanks

3
Mods / Re: [0.7.2a] Exigency v0.7.2 - Updated 3/19/17
« on: June 26, 2018, 03:21:33 AM »
Any chance for new update ?

4
Any chance for update for mod can run with starsector ver 8 + ? :(

5
Bug Reports & Support / Infinite gamma core farm
« on: June 26, 2018, 12:03:00 AM »
So , there  are systems with beacon warning about enemy within , sometimes you can meet dormant  remament  fleet composed from 2 ship . If you have strong but slow fllet (like me 2 battlecrusiers )  , both enemy ships will run away (but still stay in one location since they are "dormant" ) . Then after battle you will have option to serach wrecked (even when both ships run away .... ) and take gamma core . You can repeat process as many times you want and gain infinite gamma cores . (even when there cr drop to zero % you can still repeat process which is weaird too )

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