Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Cryten

Pages: [1] 2 3 ... 12
1
Blog Posts / Re: Fighter Update
« on: June 30, 2013, 06:21:17 AM »
Do you think that version 6 will be the last of the basic combat reworks? Im interested about when developement of the main game mode will start, Would be keen to see if it heads to a more mount and blade factions and ever deteriating relationships or goes to a more X series grand space worlds. Obviously not the giant simulation stuff though. Would be cool to see the game move out of alpha and into beta. Though I dont know if working on the galaxy counts as out of alpha. What is the boundary case?

2
As someone who has studied statistics I would like to add a couple of comments.

Firstly you have to consider the responce bias, who is more likely to click yes to participating in a survey. This would trend the data a little, at a guess, to those who are proud of their systems so could make a lean towards higher end systems.

Secondly and more simply you have to remember that this is not a survey that is representative of players as a whole but a random selection taken from active steam users. This means that people who may only login to steam once in a blue moon and people who do not use steam are unnaccounted for and the results cannot be construed to represent these others.

Finally on a more positive light, the sheer amount of data points that steam collects would make the survey in most circles to be highly accurate about those who they surveyed so the numbers after some criticism is levied can be trusted for creating theories based on it.

Now speaking personally, I am surprised that Win7 got such a high level of take up. I had always heard that XP was still considered the largest user base. Perhaps this is because the steam survey probably cannot accurately assess the casual player which is in vast majority to the hardcore. I`m not surprised about the screen resolution because alot of people can afford a LCD screen now and even cheap ones tend to support 1080p native which is 1920x1080 tbh Im surprised it isnt higher.

3
Id rather see the game make progress myself rather then spend time reminscing about a particular test build.

4
Announcements / Re: Starfarer 0.52a (Released) - Live Patch Notes
« on: May 01, 2012, 09:02:31 PM »
Remind me what the procedure for installing a new version is? uninstall over the old version or install over the top?

5
I ran a starfarer tutorial for the first version of Starfarer campaign map that a little out of date under the name of Cryten0 on youtube. Though it wasnt as indepth as telling you about all the buttons and weapons. If I did a new tutorial about all those items it would have to be a bit more of a stablised version where the numbers wernt changing as much as they do now.

Allready between 51a the lasher has gone from ebing the single best starter ship to one of the hardest ones (due to becoming quite slow), small slot ballistics went from being brillant to really fiddly (which is about to change again with range boosts) and fighters ships went from being wasp dominated to being thunder dominated to being broadsword dominated.

So a comprehensive tutorial is a bit off atm.

6
Im a bit worried about the elder ships being overpowered super goliaths that I tend to want to avoid in mods. How are they balanced? Im still running a game in version 8 so I cant be judgemental though.

7
General Discussion / Re: totalbiscuit
« on: April 29, 2012, 10:18:57 PM »
I came because of Rock Paper Shotgun. I used to like TB untill I realised how much he holds his fanbase in comptempt. His vidoes about indy titles I still like though. Even if he misses alot of the better titles.

8
General Discussion / Re: Best Energy Point Defence
« on: April 29, 2012, 10:17:20 PM »
medium slot is the dual flak without a doubt, the aoe burst and the fact that no missile save the toughest of torpedos survives a single burst makes it simply the best. For small slots I personally would go with the dual or solo machine gun for a good mix of rapid fire, ammo conservation and ammo supply. The vulcan cannon is probably the best in pure death to missiles but it runs out of ammo very fast and the drop in accuracy isnt so hot.

Note all this is made on the assumption that you field decetn crew as you need good accuracy. If youve got green crew for smal slots the pd laser wins out.

9
Suggestions / Re: replay feature
« on: April 29, 2012, 10:05:17 PM »
Keep in mind as mentioned above the auto resolve does not simulate a real battle and so cannot be made into a replay feature. Auto resolve funtions by giving your fleet hp based on the armor, hull and speed and then simulating hits based on random matchups untill once force is destroyed or retreats. The dev's have stated that they want the auto resolve to give you slightly worse results then you could be expected to do when piloting the match youself.

I think a replay feature for normal matches would be cool but more a neat feature for near the end of beta instead of during core feature development of alpha.

10
Suggestions / Re: Hybrid ships
« on: April 29, 2012, 09:59:26 PM »
Sounds to me like this more belongs in the mods section. Keep in mind there are going to be a couple of new ships according the the dev's and theres allready a ton of extra ships from modding including many hybrids of existing ships.

11
A possible conflict with the existing ordering system where you place the top priority ships for crew in order at the moment. I find myself often changing the starting group I deploy at deploy screen depending on circumstances. Lots of bombers against a large capital ship force for example.

12
I am impressed by the new changes, there are alot of quality of life implementations that I am going to be glad to see. Especially the saved autofire and zoom options.

13
Bug Reports & Support / Re: Framerate Issues
« on: April 25, 2012, 06:05:05 AM »
I wounder if updating java might help, maybe your drivers are too new for an old version of java to interact with? Just a theory.

14
Catra try and focus more on your own points rather then trying to deny the argument of others peoples points of view through technicalities. It comes over better. Especially when both sides are rather valid.

15
Suggestions / Re: Defletor and Siege Shields
« on: April 24, 2012, 06:03:41 PM »
Removing the flux cost for shield taking fire would not be compatible with the current flux cost for actions design as far as I can see. Problem really is it would make it immune to most shield pressuring devices such as needlers, machine guns, all beam weaponry save the tachyon lance. Thats alot of game weaponry you just made redundant. Infact it basicly plays as an opposit to shields which are good against the heavy hitting armor damaging weaponry because of damage reduction.

Dont get me wrong its a cool idea for a game of your own. I love the mag deflector in scortched earth which acts in a similar fashion. I just dont think it is compatible with the game mechanics as they stand.

Pages: [1] 2 3 ... 12