Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ASSIMKO

Pages: [1] 2 3 ... 7
1
General Discussion / Bug or quest
« on: July 23, 2020, 05:07:41 AM »
I do not know if it is a bug or a quest, because looking at the fleet log, it does not give me more information on how to proceed, that way I only get notice of infestation passed from one ship to another, but it doesn’t give me anything to do. I have already restored all the ships and removed them from the fleet too, but the crew continues to descend and the consumption of the supplement continues to increase.
Nanite colony siscovered aboard: according to the fleet log I came across this infestation after recovering an ISS CRONUS, in a distant system. At first I didn't even call the fleet log notices =
 Nanite host * nanite colony siscovered aboard ISS Aristomachus, Minster-class hubship * nanite infestation transmitted to IsssCronus, Vindicator (D) class Cruiser.
In a station the fleet recovered, when I unhitch and I observe the amount of crew it is going down, then I go back and recover and go back down again, where I went to look for the reason and remembered the log fllet. And my fleet started to suncubify the crew in an alarming way chaining a fall
 of drastic supplements and I have no idea how to solve this, because I don't see
 no link to continue the story or how to resolve the situation. Does anyone know what it is and how to complete this quest if this is a quest ??? OR in the worst case: be a bug ???

2
General Discussion / Re: Brazillian translation
« on: July 22, 2020, 07:44:11 PM »
Hello everyone, I want to make a brazillian translation for the game, but I don't have any ideia how!
Can someone say what files and how I gonna translate?

#Braziliantranslation, I liked your point of view, because we don't speak Portuguese neither here nor in China kkkkkkkkkkkk. I don't know about your question either. I fused the game files once, but since I am not a programmer I was more lost than blind in shooting.

#Traduçãobrasileira Gostei o seu ponto de vista, pois não falamos Português nem aqui nem na China kkkkkkkkkkkk. Quanto a sua pergunta também não sei. Uma vez fucei os arquivos do game, mas como não sou programador fiquei mais perdido que cego em tiroteio.

3
Whenever I start the game I receive the message that an error has occurred and that I should notify the creator of the mod. How to solve this?

4
Bug Reports & Support (modded) / Crach game
« on: May 29, 2020, 06:53:35 AM »
Hello. I downloaded all the mods I use again to update 10 mods that were outdated, because in the previous campaign, already with 5 planets, artropolis and another 100 ships in the stock, it started to crack when I was configuring a ship. Only now, after updating, I started to buy new ships and when configuring one of them, he vowed to crack the same way as before. could someone tell me where the problem is? log:


1024718 [Thread-4] INFO  data.scripts.OfficerManagerEvent  - Added admin at derinkuyu_market, 30 total available
1025049 [Thread-4] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/icons/markets/vayra_generic_base.png (using cast)
1026537 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Derelict Ship, faction: independent
1027102 [Thread-4] INFO  data.scripts.campaign.intel.VayraPersonBountyIntel  - trying to pick hideout
1027104 [Thread-4] INFO  data.scripts.campaign.intel.VayraPersonBountyIntel  - try # 1 to pick actual hideout planet in delta aarun wukossa
1027106 [Thread-4] INFO  data.scripts.campaign.intel.VayraPersonBountyIntel  - Starting person bounty posted by faction [Imperium] for person [Hera Phobos] from faction [Hegemony]
1029376 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
1029378 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Epsilon Hope III, faction: Fringe Syndicate
1030162 [Thread-4] INFO  exerelin.campaign.DiplomacyManager  - Starting diplomacy event creation
1030162 [Thread-4] INFO  exerelin.campaign.DiplomacyManager  - Factions are: Diable Avionics, Brighton
1030162 [Thread-4] INFO  exerelin.campaign.DiplomacyManager  - Dominance factor: 0.017125838
1030162 [Thread-4] INFO  exerelin.campaign.DiplomacyManager  - Trying event: Philanthropy
1030162 [Thread-4] INFO  exerelin.campaign.DiplomacyManager  - Transmitting event: Philanthropy
1031574 [Thread-4] INFO  data.scripts.OfficerManagerEvent  - Removed officer from ii_carthage, 40 total available
1033102 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Alpha Qaderey II, faction: O.R.A.
1033673 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
1033673 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
1033673 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
1034121 [Thread-4] INFO  com.fs.starfarer.api.plugins.deconomics_TimeTracker  - newDay
1034121 [Thread-4] INFO  com.fs.starfarer.api.plugins.deconomics_TimeTracker  - running OnNewDay for com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager
1034290 [Thread-4] WARN  exerelin.utilities.ExerelinConfig  - Faction config ae_ixbattlegroup not found, using default
1034570 [Thread-4] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Industrial.Evolution]
1036038 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [faction_generic_market_01_neutral_var01.ogg]
1036039 [Thread-10] INFO  sound.null  - Playing music with id [faction_generic_market_01_neutral_var01.ogg]
1141290 [Thread-4] INFO  sound.oo0O  - Cleaning up music with id [nebula.ogg]
1141294 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [faction_generic_market_01_neutral_var01.ogg]
1141632 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [faction_generic_market_01_neutral_var01.ogg]
1141632 [Thread-10] INFO  sound.null  - Playing music with id [faction_generic_market_01_neutral_var01.ogg]
1142464 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.title.Object.OO0O.o00000(Unknown Source)
   at com.fs.starfarer.title.Object.OO0O.render(Unknown Source)
   at com.fs.starfarer.title.Object.OO0O.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.auto.o0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.oOO0.o00000(Unknown Source)
   at com.fs.starfarer.ui.newnew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.auto.super.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o0Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.D.I.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.K.renderImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.auto.oOoO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.O0oO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

5
Modding / Re: i wanna add salvaged ships to my factions fleets
« on: May 27, 2020, 02:03:38 PM »
anyone knopw of any mods that allows me to directly add salvaged ships to my factions fleets?


I've been looking for a mod like this for a long time and I haven't found it. If anyone knows of one, post it to me too.

6
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« on: May 10, 2020, 06:17:23 AM »
Quote
I already have desert terraforming as an option

Why would someone want to have more desert planets? Unless...
[close]


Then, you can make a skewer with this animal and bake hmmmmmmm !!!

Spoiler
Joke.
[close]

7
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« on: May 10, 2020, 05:32:00 AM »
On a Barren wolrd planet, I placed a terraforming platform. How long does it take for results to appear? because I don't know if the choice was the right one. What structure should I build to start the correct terraforming? (step by step)

Here's how I terraformed a Barren World into a Terran one.
1. I built a terraforming platform like you on the target planet.
2. I built asteroid breaking on 3 different mining stations in the same system (they add extra points) [I Edited the max number of mining stations from 1 to 3 per system btw]
3. I Initiated the transforming ability (need to put it on your bar) and opted to terraform the planet into a frozen one first.
It takes alot of points to go straight from Barren-> Terran, going to a Frozen planet first is actually faster in the long run.
4. I built the atmosphere building and shoved a pristine nanoforge into it for extra points.
5. I built a stellar array for even more points.
6. All of this was generating 40 points a day, if I had more Domain era artifacts I could have built the other structure for even more, but I didn't.
7. At this rate it would have taken about 200 days for the Barren->Frozen Terraform if all the infrastructure was in place before i started, it wasn't so it took a little longer.
8. After it was done I started the 2nd terraforming to change it into a Terran world.
9. That took another 200 days, after it was completed I made the weather mild after another 60 or so days.
10. At this point I was done, but you may have other planetary conditions you want to remove.
11. I Decommissioned all the terraform infrastructure as there were no other planets to terraform in system.

And that's how I did it, be prepared to take an income loss on the targeted colony, all the terraforming gear isn't cheap to run.


Thank you

8
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« on: May 10, 2020, 05:31:07 AM »
You have to add a terraform ability to your ability bar at the bottom of the screen. Use that ability near to planet for more information.


Thank you

9
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.1.4)
« on: April 28, 2020, 06:22:54 AM »
On a Barren wolrd planet, I placed a terraforming platform. How long does it take for results to appear? because I don't know if the choice was the right one. What structure should I build to start the correct terraforming? (step by step)

10
General Discussion / Re: ++Admin.
« on: March 29, 2020, 03:17:08 AM »
maxBaseAdmins in settings.json
You can also use alpha cores
Nexerelin increases admin cap as your faction grows in size


Obrigado! thank you!

11
Modding / Re: HELP: Error always appear when making a new game.
« on: March 20, 2020, 07:19:46 PM »
Make sure you clean up the vanilla factions' .faction files as well, there's no need to copy entries from the base game for known ships and the like.



In which folder I find this file to delete the entries to create a new game, because I'm having some bugs.

12
your mod gives me error. I notified the Forum. Then Alex said: It looks like a problem caused by a ship that has not defined its collision limits. Removing the mod ended the error. take a look at this, please.

13
Bug Reports & Support (modded) / Re: Crach game
« on: March 15, 2020, 04:55:39 AM »
This looks like an issue caused by a ship not having its collision bounds defined.


Thank you Alex. I removed a mod that I put to test and so far I had no problem in the battle or after it. if it happens again i'll be back for more notifications. Vlw


14
Bug Reports & Support (modded) / Re: Save errors
« on: March 15, 2020, 04:53:09 AM »
Sorry I don't know how to do it in win7 and most videos and tutorials I found show how to do it in win10
[/quote]



You can is using the GPU-Z. Program that measures how much you have and how much is being used, among other things. You can possibly find other programs that can do this. Now a question: did you configure the "vmparams" file in the game's main folder? When I met the starsector I also had this problem. my pc had 2Gb of vram, but with the amount of mods I use I couldn't save. until they instructed me here to feed, although it was another post that I found that answer. I configured it to something close to the maximum of the vram and it worked for me.

15
Bug Reports & Support (modded) / Re: Crach game
« on: March 12, 2020, 01:59:36 PM »
Okay. Based on what you said I will look for this miscreant.

Pages: [1] 2 3 ... 7