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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Messages - ASSIMKO

Pages: [1] 2 3 ... 6
Bug Reports & Support (modded) / Crach and bug.
« on: January 10, 2020, 11:03:15 AM »
java.lang.OutOfMemoryError: Java heap space
   at com.fs.starfarer.api.util.Misc.initNoise(
   at com.fs.starfarer.api.impl.campaign.procgen.NebulaEditor.regenNoise(
   at data.scripts.SectorProcGenMod.generate(
   at Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)
   at Source)

Someone could help me, the game crashes right after I start a match and now badgeed for good. I already created new profiles but it is the same.6 the active mods, but already played with them before, then updated some and started to cross.

Bug Reports & Support / Re: Game fails to launch
« on: January 08, 2020, 11:35:57 AM »
If you did everything Alex said and didn't solve, all you have to do is uninstall it and download it again. And do the installation process again by clicking on the exe. as admin If you have not already.

Mods / Re: [0.9.1a] Supply Forging 1.0
« on: January 08, 2020, 03:27:59 AM »
Congratulations. I don't know if you read my thoughts or it was because I posted somewhere about it. Now I won't have to keep doing mirabolate accounts every time I want to turn metal into supplies using the console commander. kkkkkkkk.

It's in maintenance mode so I'll maintain compatibility. Removing the Outcast was planned for a while since they didn't really fit in with the rest of the mod well. Just moved over the Metafalica cause it's a nice ship

Ok. But I liked the ships going from the angelic to the dark, I thought I would see ships in the same style. Anyway thanks for the feedback and great hands.

General Discussion / ++Admin.
« on: January 07, 2020, 09:36:16 AM »
I was taking a look and just saw how to fire the admin, but I want to hire more. I have 7 colonies that I manage, but I want to put the administrators in 8 others that I intend to colonize. Is there any mod that does this or through the settings can I do this ??? Any suggestion???

Is the end of sylphon ??? will ships and weapons migrate to Tahlan Shipworks Mod ??? or is it really going to be discontinued ?????

Mods / Re: [0.9.1a] Better Colonies 1.2
« on: December 22, 2019, 02:47:58 AM »
I was looking forward to such a mod. Thanks for the mod.

Suggestions / Re: improve bounty time
« on: November 29, 2019, 11:29:06 AM »
Yes. I am using Hyperdriver. And I'm also using the Grand Sector, that is, the bounty, usually appear on the edges of the systems, getting, even with hyperdriver difficult to reach on time. And thanks in advance for the answer.

Suggestions / improve bounty time
« on: November 29, 2019, 07:30:38 AM »
Does anyone know how to change the duration time of das bounty ????? Because the bounty are coming up with 40 days and I wanted to increase to 90 days of availability, so I could have time to get to the solar system where the bounty is.

Blog Posts / Re: Raiding for Fun and Profit
« on: November 29, 2019, 02:31:20 AM »
It's great, but I want more time to reach the bounty, but the mission time is 40 days. How to change the duration time of a bounty ?????

Neither tested, but thanks in advance for the mod. I like to see your vision of the game before creating a mod. Congratulations. ;D ;D ;D ;D ;D

Modding / Re: [0.8.1a] French Translation (WIP)
« on: November 25, 2019, 06:40:24 AM »
Now go !!!! If there is a mod version in Chinese and now a French translation, now I look forward to a BR to do a Portuguese translation. 8) 8) 8) 8) 8).

so people who despise immersion,
Immersion is a blanket buzzword that doesn't really mean anything. Good ideas have good reasons behind them. Simply calling it "immersive" doesn't score any points.
Tariffs are high for a deliberate gameplay reason. Making all your money on peaceful trade defeats the main attraction of the game, which is space ships getting in each other's face and punching each other. You can still make excellent trade money through smuggling and piracy, however those methods are deliberately meant to draw you into conflict. Conflict draws spaceships into punching each other, which is good. Peaceful trade avoids ships punching each other, which is bad. You pay a premium to avoid battle, and are not meant to profit that way.

In terms of gameplay mechanics, the tariff system does effectively accomplish what it sets out to do. The story lore could certainly be tuned up though. Calling it a "tariff" doesn't quite explain why the price tag is so high and why everyone has it and why it sucks so bad. The fluff should create a setting where it makes sense that the player struggles to do honest trade.

After reveling in each other's conversations and points of view, I wondered if you would like to come live in Brazil to experience immersion and tariffs, and really understand what it means in practice. So laugh a lot in the previous comment I made.

It would be stupidly boring to make ''grab a crapload of items from point A then sell it at point B'' profitable. There are trading games for that.

Congrats, it's not every day I see somebody dismantle their own argument.


Mods / Re: [0.9.1a] Outer Rim Alliance v0.87 (2019/11/18)
« on: November 19, 2019, 03:10:07 AM »

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