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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Oak

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Thanks for supporting all the mods Alex, it's really appreciated.

2
Engage trade convoy >open comms & demand cargo/money > get rejected and then they 'maneuver to fight'. > win fight (but they don't retreat yet, I can't pursue them > continue to 'engage' until all non-mothballed ships are destroyed/disabled.

After this, the AI won't 'surrender' (run away/let me loot the battlefield.) But every time I engage the battle ends less than 2 seconds later. The only option is to 'cleanly disengage'. Happened before on  0.9.0 but it was days before 0.9.1 so I didn't report it. In 0.9.0 I had to alt + F4 because clean disengage wasn't available.

Please see linked screenshot (too big for the attachments.)

https://imgur.com/a/vmQV4bz

3
Mods / Re: [0.8.1a] Simulator Overhaul v1.4 (released 2017-06-21)
« on: January 11, 2018, 12:47:34 PM »
I can't seem to get this working. It works beautifully in Vanilla but with Dynasector (I think) every single ship gets unlocked. I have all the default settings on both mods. Any advice?

4
Bug Reports & Support (modded) / Freezes late game
« on: October 04, 2017, 07:00:04 PM »
I'm having exactly the same problem described in this topic:

http://fractalsoftworks.com/forum/index.php?topic=12891.15

Game freezes late in the game. No crash, just a complete freeze up that then results in the 'not responding' error from windows which I need to ctrl+alt+delete to kill the program. Therefor nothing shows in the error logs.

However, I did keep the save! How should I attach it as it exceeds the file limit?

Mods Used

Spoiler
Blackrock Drive Yards
Combat CHatter
Console Commands
Diable Avionics
DynaSector
GraphicsLib
InterstellerImperium
LAzyLib
Leading Pip
Nexerelin
Portrait Pack
Save Transfer
Ship & Weapon Pack
Underworld
Version Checker
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I too found that deleting the bounty line from Dynasector's events.json in the campaign folder solved the problem. I have not a clue why. However, if you start a new game no 'named' bounties will ever generate. If you edit this in an existing save then bounties generate normally and crashes are avoided.

5
General Discussion / I'm was a pirate who bought the game. Here's why.
« on: October 03, 2017, 02:41:31 PM »
Effectively the game is fantastic.

The ‘RNG knows I pirated the game' showed me you had a sense of humor. And after seeing ‘if you like the game you should support if’ and agreeing for the tenth time. Essentially I think the messages are a good and funny way to prompt people to buy the game. I also think you should have the price though? Most people will think $20-$30. $15 is a great deal.

Why do I pirate?

Spoiler
The reasons why people pirate are uniquely personal to each of us. When I was in school as a teenager it was difficult to get a job so I had little income. You pirate because you're a broke kid. Now I honestly can't be bothered pirating anymore because my resources are less limited.

Generally speaking, there are two reason I still do it:

Unproven developer with an early access game. The developer is new and quite often the game hasn’t been properly reviewed yet because it isn't on Steam - and therefore there are no user reviews - and critics don't tend to review early access games. Early access is a minefield but once you've played the game I think you get the feeling whether or not the Devs are legit or not. I generally end up buying 90% of these games. Rimworld (pre-steam), and Starsector for example. Games I haven't bought - Spacebase DF-9.

Badly reviewed game. Games that have received bad reviews (usually on steam) but I want to try anyway. Ark, for example, I played, I loved and bought. No Man's Sky, I agreed with the reviews and deleted it after a few hours.
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To Alex (or how to convert more pirates)


Spoiler
Food for thought: I didn't actually pirate Factorio because it had a demo. Now Factorio is unique and the demo showed off what the game had to offer in a short space of time. Maybe have the tutorial as a demo for Starsector? The problem with piracy is that once you've pirated its much easier to continue pirating than buying the game simply because of the effort involved. What prompted me to buy the game was my decision to play modded. I had to stop playing to download mods anyway so it was fairly simple to just buy at the same time. But I had probably decided to buy it a day before I actually did. The demo works as that 'break'.

What Factorio also did was lock the mods behind a mod portal that required a log in with an access key or a link to a steam account. The mod portal had great functionality for the paying user. And now the pirate had to pay to use mods. I know of at least 5 friends who bought the game because of the mod portal and the multiplayer update.
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