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Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - liam556

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Modding / Re: The Asteroid ship pack 1.1a hotfix
« on: February 17, 2020, 09:10:36 PM »
Update 1.1b
Changes some variants of the Cerus and Orisis so they should spawn if they aren't already
save game compatible

Modding / Re: The Asteroid ship pack 1.1
« on: February 17, 2020, 01:51:05 AM »
New update
1.1a hot fix
Added a new Fighter Wing called the Orisis(tags have been fixed)
Rock should appear less and Pebble should appear more in fleets
Should be save game compatible

Modding / Re: The Asteroid ship pack 1.0a
« on: February 07, 2020, 02:31:35 PM »
These ships are part of the pirates blueprint package.

Modding / Re: The Asteroid ship pack 1.0a
« on: February 07, 2020, 01:17:00 AM »
Do you have WinRar? The mod downloads and works fine on my end.
Try this download.

Modding / Re: remnant blueprints
« on: February 06, 2020, 04:41:51 PM »
Alright just tell me if it worked.

Modding / Re: remnant blueprints
« on: February 06, 2020, 03:26:54 PM »
Okay so you've said you spawned them in your fleet but i don't know if you used the console command mod or not.
If you haven't then i assume that you got rid of the unboardable tag in the ship_data.csv so what i want you to do is go into your game and see which blueprint packages you have and then add that blueprint tag to the ship_data.csv. So if you have the midline_bp unlocked for your fleets then add this to the Tags(remmant, midline_bp). i would advise making a copy of the stock ship_data.csv before doing this in case something goes wrong.

Mods / Re: [0.9.1a] Shadowy Broker (v0.1.5 - 2020/02/05)
« on: February 05, 2020, 03:36:31 PM »
Is this mod Nexerelin compatible?

Modding / Re: The Asteroid ship pack 1.0a
« on: February 05, 2020, 03:32:31 PM »
version 1.0a
Vestas speed has been changed from 80 to 75
Tags have been changed to Low Tech
Pebble class ships should be more aggressive now

This is save game compatible

Modding / Re: The Asteroid ship pack
« on: February 04, 2020, 03:57:39 PM »
These ships are just a ship pack. I have no plans to turn them into a faction.

Modding / The Asteroid ship pack 1.1b
« on: February 03, 2020, 10:24:43 PM »

The asteroid ship pack is a simple ship pack that adds ships made from asteroids that can spawn on pirate and independent fleets.
This mod will require
recommended(but not necessary)
1.1b Update
Changed some variants so the Orisis should spawn if it isn't already.
Should be save game compatible
Download link

This mod is compatible with
and Vayra's Sector

The ships:
NOTICE, none of these ships are mine. They come from the HELMET collection in the sprite dump.

A very simple fighter made from fragments of asteroids. It is only slightly worse than a talon.

The boulder is a Frigate designed by pirates as a very cheap and easy way to have a simple ship used for basic missile suppression and is noted for being made out of random asteroids that float around the universe.

The Stoner is a basic Frigate artillery platform built by mashing some asteroids and floating satellite pieces together. It rarely works the way pirates expect it to.

The Havel is what happens when pirates decide that there needs to be more firepower coming from their captured asteroids. The Havel is the most powerful of the frigate sized asteroidships and should not be underestimated.

The Vesta is an artillery platform made by pirates by taking larger asteroids out of asteroid belts throughout the sector. These ships are very well suited for combat despite being out of asteroids.

Seeing the need for better firing arcs for their asteroid destroyers the pirates created the Tholen to better deal with enemy missile attacks. These ships are usually found backing up other ships but do not have the firepower to take on most ships of it's size very well.

The Galileo is a support vessel the pirates made after deciding that the stoner wasn't good enough and created a destroyer version of the same concept. This ship has the potential to be a formidable ship with the right load-out and captain but rarely ever is.

The Rock is a Light Cruiser created by the pirates for simple suppression of enemy ships. It barely counts as a cruiser as nearly every non civilian cruiser will almost always beat it in combat.

As the pirates continue to learn about construction with asteroids it was only time before they made a proper combat capable Cruiser. The Cerus is(aside from the Pebble) the most powerful of the asteroidships and should be considered an actual threat not much different than a Dominator but with much less armour as it mostly made from asteroid materials.

The Clanker is a raiding Cruiser built with speed and hit and run tactics in mind. It may not have the straight up firepower that the Cerus has but don't let that deceive you into thinking this ship will be an easier fight.

Capital ships
The Pebble is the ultimate end all of ship construction using asteroids and as well as being made from them this ship is also known to have a shield created from a blueprint of the Paragon that was taken during a daring raid on the Port Tse Franchise Station #3 held by the Tri-Tachyon. This ship is easily one of the most powerful ships the pirates have access to.

Change log
Changed some variants so the Orisis should spawn if it isn't already.

1.1a hotfix
Fixed the tags for the Orisis
Rock should appear less in fleets and pebble should appear more

Added a new Fighter Wing called Orisis

1.0a Vestas speed has been changed from 80 to 75
Pebble should be more aggressive now
Spelling mistakes have been fixed in the descriptions of the ships.

1.0 initial release

So um. Is an update for this mod coming?

Modding / Re: The Yellowjackets Mining Conglomerate
« on: October 16, 2017, 04:56:02 PM »
I have got Trylobot's ship editor now

Modding / Re: The Yellowjackets Mining Conglomerate
« on: October 16, 2017, 04:37:39 PM »
There's no better time than now to get started!

great...but I have no idea how to get started. Also I saw these other batch of ships called the punkjunkers by Xenoargh and some ships made from asteroids in the HELMUT collection and I like to put one of those batch of ships in the game(I'd like to start with them because the only thing I want to do with them is to have them occasionally spawn in pirate fleets and that would be a lot easier than The Yellowjackets Mining Conglomerate because I want the yellowjackets to be a proper faction in Nexerelin). one more thing, how do make the mod download as a compressed zip file because that's the only type of mod my computer will allow to work for some reason(which means that I don't want this mod to require GraphicsLib)

Modding / The Yellowjackets Mining Conglomerate
« on: October 15, 2017, 04:29:17 PM »
I found this really old mod called The Yellowjackets Mining Conglomerate after looking through the spite dump and I was wondering if there was anyone who could mod it into the game(and make it nexerelin compatible). I'd love to do it myself but I have no idea how to mod this game.

Modding / Re: [0.8.1a] Reclaimed Derelicts 0.1a
« on: September 21, 2017, 04:59:09 PM »
is this mod going to be updated soon? non pirate derelicts have stopped dropping for me. the same thing is happening with the other mod that allows you to get the [REDACTED] ships too. I can still use the ones I have already have (for both mods) but they won't drop anymore

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