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Messages - kerghnox

Pages: [1]
1
Mob Run Business is basically a free 50k a month, I think you should up the stability hit. Right now the only negative is it uses up a slot. Also, is it supposed to cost nothing to build?

2
Mods / Re: [0.9.1a] Oga Portrait Pack
« on: July 25, 2019, 07:20:02 PM »

For IP mods and portrait packs, you would need to either get permission to use the art, use public domain/abandonware art, or do your own art - this hasn't changed. This ruling is in line with the previous removal of the Galatia Complete music mod for including unauthorized content, for example.  :D
So IP mods are generally fine, I understand that now.
The mod didn't get taken down because it modified other mods, it got taken down because it contained copyright-infringing content as in he did not have permission from the IP owners of the portrait images. I thought Alex was pretty clear on this. And same should apply to every mod then, no?
It should, but no one else was forced to remove or change their portrait mod. This is the only portrait mod that somewhat fits the game: http://fractalsoftworks.com/forum/index.php?topic=10836.0 According to the reasoning given earlier, it should be deleted because it uses portraits from Front Mission 2. Portrait mods are basically banned now. Well, unless there's a mad man out there who is willing to draw everything or get permission from dozens of artists.

3
Mods / Re: [0.9.1a] Oga Portrait Pack
« on: July 24, 2019, 12:11:50 AM »
Could you clarify this a bit better? Does this mean IP mods are not allowed? And does this mean all other portrait mods should be deleted? Let's face it, it's unlikely they obtained permission from every single artist. And I doubt Square Enix gave permission to use Front Mission portraits. This also means DA needs a new logo.

Personally, I've never seen a dev get in trouble for allowing these kind of mods before, but you make the rules.

4
Mods / Re: [0.8.1a] Degenerate Portrait Pack v1.1
« on: February 20, 2019, 03:34:56 AM »
My apologies, I thought all the portrait mods used the same structure. The two I use (not this one) have all the faction files. So, I figured it was common practice with portraits.

 

5
Mods / Re: [0.8.1a] Degenerate Portrait Pack v1.1
« on: February 16, 2019, 08:28:23 PM »
It is the best practice to not modify nor add to other mods without asking for permission, and this mods adds portraits to my factions (and others) and I certainly was never asked first.

This is especially and *actually* worrisome here since this mod is full of style clashing and stolen art that then is being seen in *my* content. Please, do not add these to my work and I recommend you respect other mods besides mine in the same way. And if you really want to do the right thing? Remove this mod and erase it from the internet as thoroughly as you are able to do.
Is there a reason you're singling out this mod? Nearly every portrait mod clashes with vanilla and consists of stolen art, but you never made these hostile comments in those threads. I don't see how your content is harmed by an optional portrait mod either. In the end, including all the faction files saves time none of us want to waste on this minor ***.

Spoiler
Also, your content won't be in the game until 1.0 is out anyway.
[close]

6
Is there a way to give the player faction a description?

7
Mods / Re: [0.8.1a] Outer Rim Alliance v0.72RC2 (15/06/2017)
« on: June 19, 2017, 06:45:23 PM »
Game crashes whenever I try to sort by name in the planet tab. The crash still happens when ORA + LazyLib and GraphicsLib are the only mods enabled.
Code
77711 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 10 (exception)
77711 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 11 (exception)
77711 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 12 (exception)
77711 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 13 (exception)
77711 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 14 (exception)
77712 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 15 (exception)
77712 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 16 (exception)
78016 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - 48 out of a maximum 50 trade fleets in play
78017 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Picked market [Ragnar Complex] to spawn trade fleet from
78017 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Will send trade fleet to market [Eldfell]
78017 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Delivering: [], bringing back [Food]; volume: 60
78017 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Creating trade fleet of tier 1 for market [Ragnar Complex] (volume: 60)
78018 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 20 point economy fleet from [Ragnar Complex] to [Eldfell]
78156 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 5 out of a maximum 13 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.BountyPirateFleetManager]
78157 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate raiders] at hyperloc Vector2f[-51.010162, -10496.24]
78396 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.MarketConnectionActivityData  - Updating connection: [chicomoztoc|tigra_city]: trade (s: 10, l: 2), smuggling: (s: 0, l: 0)
78628 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 29 out of a maximum 30 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.PirateFleetManager]
78631 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate attack fleet] at hyperloc Vector2f[3300.0, -500.0]
78739 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 6 out of a maximum 13 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.BountyPirateFleetManager]
78741 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate attack fleet] at hyperloc Vector2f[400.0, -9400.0]
78978 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Salamanca by 0.0040069437, is now 0.17403217
78979 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.shared.StarSystemActivityTracker  - Increasing system bounty probability for Salamanca by 0.0040069437, is now 0.17703737
79008 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_main_menu.ogg]
79145 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 34 out of a maximum 35 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.LuddicPathFleetManager]
79146 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [Luddic Path raiders] at hyperloc Vector2f[-17200.0, -7500.0]
79168 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [miscallenous_corvus_campaign_music.ogg]
79168 [Thread-10] INFO  sound.OooO  - Playing music with id [miscallenous_corvus_campaign_music.ogg]
79260 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - 6 out of a maximum 13 fleets in play for [com.fs.starfarer.api.impl.campaign.fleets.BountyPirateFleetManager]
79261 [Thread-4] INFO  com.fs.starfarer.api.impl.campaign.fleets.BaseLimitedFleetManager  - Spawned fleet [pirate scout] at hyperloc Vector2f[397.02985, -9395.82]
93524 [Thread-8] INFO  sound.oo0O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
93560 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: com.fs.starfarer.campaign.CustomCampaignEntity cannot be cast to com.fs.starfarer.campaign.CampaignPlanet
java.lang.ClassCastException: com.fs.starfarer.campaign.CustomCampaignEntity cannot be cast to com.fs.starfarer.campaign.CampaignPlanet
at com.fs.starfarer.campaign.ui.MarketConditionsWidget.ÖÖÔ000(Unknown Source)
at com.fs.starfarer.campaign.ui.MarketConditionsWidget.<init>(Unknown Source)
at com.fs.starfarer.campaign.ui.MarketConditionsWidget.<init>(Unknown Source)
at com.fs.starfarer.campaign.ui.intel.OOoO.if.return$new(Unknown Source)
at com.fs.starfarer.campaign.ui.intel.OOoO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.e$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.e.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.intel.B.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.comms.O0OO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.String.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.if.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.ui.OO00.renderImpl(Unknown Source)
at com.fs.starfarer.ui.Q.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
93670 [Thread-10] INFO  sound.oo0O  - Creating streaming player for music with id [campaign_music_part_2_v28.ogg]
93670 [Thread-10] INFO  sound.OooO  - Playing music with id [campaign_music_part_2_v28.ogg]

8
I just want to make a simple mod that changes some hyperstorm values, how do you go about doing this?

Here's my embarrassing attempt that didn't change anything at all:

Code
package data.scripts.campaign.terrain;

import java.awt.Color;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.Random;

import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Vector2f;

import com.fs.starfarer.api.Global;
import com.fs.starfarer.api.campaign.CampaignEngineLayers;
import com.fs.starfarer.api.campaign.CampaignFleetAPI;
import com.fs.starfarer.api.campaign.SectorEntityToken;
import com.fs.starfarer.api.campaign.TerrainAIFlags;
import com.fs.starfarer.api.combat.ViewportAPI;
import com.fs.starfarer.api.fleet.FleetMemberAPI;
import com.fs.starfarer.api.graphics.SpriteAPI;
import com.fs.starfarer.api.impl.campaign.ids.Stats;
import com.fs.starfarer.api.loading.Description.Type;
import com.fs.starfarer.api.ui.Alignment;
import com.fs.starfarer.api.ui.TooltipMakerAPI;
import com.fs.starfarer.api.util.FlickerUtilV2;
import com.fs.starfarer.api.util.Misc;
import com.fs.starfarer.api.impl.campaign.terrain.HyperspaceTerrainPlugin;

public class NearHarmlessHS extends HyperspaceTerrainPlugin {

public static float MIN_BURN_PENALTY = 0.1f;
public static float BURN_PENALTY_RANGE = 0.1f;
public static final float VISIBLITY_MULT = 0.5f;


public static final float STORM_STRIKE_SOUND_RANGE = 1500f;

public static final float STORM_CR_LOSS_MULT = 0.1f;
public static final float FUEL_USE_FRACTION = 0.1f;
//public static final float SPEED_MULT = 1f;
public static final float STORM_SPEED_MULT = 1f;
//public static final float SENSOR_RANGE_MULT = 0.5f;
public static final float STORM_SENSOR_RANGE_MULT = 1f;
public static final float STORM_VISIBILITY_FLAT = 2000f;


public static final float TILE_SIZE = 200;
}

9
Announcements / Re: Starsector 0.8.1a (Released) Patch Notes
« on: June 16, 2017, 03:33:38 PM »
Any chance of making hyperstorms moddable? I know most people like them the way they are, but there's some of us who would like to modify how harsh they are.

10
Mods / Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.1)
« on: June 12, 2017, 05:16:31 PM »
A few of us collaborated to fix the descriptions.

https://pastebin.com/jkWLZ7CQ

Just overwrite everything in descriptions.csv (Neutrino corp\data\strings). For anyone really lazy, here is the already updated descriptions.csv as well: https://mega.nz/#!AmplGBxb!T-GRVMDkZ1PGMdaH13lMaftKrg0YtHbVgQ2XZtjnE5s

Pages: [1]