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Messages - Dudok22

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Mods / Re: [0.9.1a] Interesting Portraits Pack || 375!! || (v1.2)
« on: February 29, 2020, 10:53:49 PM »
For whatever reason I can't seem to get this mod and Nexerelin to play nicely together. Has anyone else had this issue or found a way to fix it?

What kind of problems are you experiencing?

 I've been using them together without any problems for few months now. Are you sure its Nexerelin?

Mods / Re: [0.9.1a] Interesting Portraits Pack || 375!! || (v1.2)
« on: November 20, 2019, 11:16:47 AM »
Nice work, they fit really well into the game!

It's probably the fault of other mods, but a lot of the BRDY weapons won't ever spawn in markets, like the normal gale-cannon, large dart pod, IMN assault gun, voidspear MRMS, and a few others. I'm not sure what could be causing it.

It's a known bug, do this to fix it:

Add "brdy_wep_bp" to the \mods\Blackrock Drive Yards\data\world\factions\blackrock_driveyards.faction file in the knownWeapons like this

"tags":["brdy_com_bp", "brdy_mil_bp", "brdy_rare", "brdy_wep_bp"],

Blog Posts / Re: Skills and Story Points
« on: July 09, 2019, 07:04:20 AM »
 Just read through it quickly once and it looks very interesting! I am looking forward to trying it out myself after its done and released in the future.


Hello.  I love your mod!

I dont know anything about modding, but I managed to find the tag for the 0-series Nevermore that was preventing it from being on the market.

I cannot find the tag that is preventing weapons in the Blackrock Weapons Blueprint package from being on the market.  Could you direct me too it?

Thanks in advance.

Add "brdy_wep_bp" to the \mods\Blackrock Drive Yards\data\world\factions\blackrock_driveyards.faction file in the knownWeapons like this

"tags":["brdy_com_bp", "brdy_mil_bp", "brdy_rare", "brdy_wep_bp"],

Is anyone else experiencing the lack of BRDY weapons on their markets? It seems that many of the most iconic weapons never show up for sale. For example, normal Gale Cannons, Particle Rifles, Ferroguns, medium slot Shard cannons etc.  I tested it with ForceMarketUpdate command and none of those weapons showed up after updating the markets 15 times.

Mods / Re: [0.9.1a] Blackrock Drive Yards v0.9.5 (09.06.2019)
« on: June 09, 2019, 03:42:37 PM »
yooooo the wait was worth it!

Mods / Re: [0.9.1a] Dassault-Mikoyan Engineering v.1.0
« on: June 01, 2019, 11:14:47 PM »
 ;D Great reason for a new campaign! DME together with SCY and Blackrock are like the trio of the most fun to play factions for me.

Are you running Mayasuran Navy? That looks like the bug from two versions ago (fixed, but requires a new save or some save editing).

yes I am.

I will start a new game to see if its fixed.

I am getting null error when Persean Fleet intercepts me near Torment Listening Post

163382 [Thread-10] INFO  sound.H  - Playing music with id [Sovereignty.ogg]
164026 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(
at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.pullInNearbyFleets(
at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.init(
at exerelin.campaign.battle.NexFleetInteractionDialogPluginImpl.init(
at com.fs.starfarer.ui.newui.U.String.return(Unknown Source)
at com.fs.starfarer.ui.newui.U.<init>(Unknown Source)
at com.fs.starfarer.ui.newui.U.<init>(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$ Source)
at Source)

General Discussion / Re: Anyone else like the Dominator?
« on: December 25, 2018, 02:52:40 AM »
I like my Dominator with 3 reaper launchers in the front (otherwise I consider it a waste of potential  ;D ), 2 mkIXs, 2 flaks and vulcans. Sometimes I like to add something else in the forward smalls like railguns or some additional HE. For hullmods:  ITU, Extended missile racks and Resistant Flux Conduits.   

General Discussion / Re: What kind of ship do you like most?
« on: December 15, 2018, 05:07:43 AM »
I really like DME Kormoran - Fast, versatile, great alpha strike potential and also can be built for amazing broadside. Its pretty vulnerable too if you don't fly it properly - makes flying it more exciting!

Other ships that I like to fly are: BRDY Nevemore, Dominator with proper torpedo loadout, SCY Corocotta and classic Hammerhead.

Starsector world feels like futuristic space Syrian civil war. Strong militaristic faction with claims on the whole sector which used to be "theirs", coalition of different rebel factions against hegemony, religious moderates and fanatics using the chaos to carve out their own territories, faction with better tech but much less manpower as a main rival, and independents that don't want to be governed by hegemony but stay independent because hegemony is overextended.

General Discussion / Re: Templates question
« on: November 25, 2018, 12:17:45 PM »
Not even Hegemony has the blueprints or facilities to build new XIV hulls. (At least according to the lore)

Mods / Re: [0.9.0a] Lightshow 1.40 (2018/11/17)
« on: November 17, 2018, 03:13:22 AM »
you are a beast! So many mods updated not even day after the new version

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