Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Subject901

Pages: [1] 2
1
Modding / Re: Halo: universe (Ideas)
« on: April 30, 2012, 05:29:45 AM »
isnt this idea dead?

2
Mods / Re: Fight For Universe: Sector Xplo (Version 1.0.0.0 Released)
« on: April 26, 2012, 11:27:54 AM »
are the nexus novus (my bad)  included in your lore?

3
Mods / Re: Fight For Universe: Sector Xplo (Version 1.0.0.0 Released)
« on: April 26, 2012, 11:14:48 AM »
you put in every hierarchy leader but the cool one lol

4
Modding / Re: HELP
« on: April 12, 2012, 11:00:46 AM »
i like the white variant

5
Modding / Re: Mod Suggestion - Mining Faction
« on: March 26, 2012, 11:28:13 PM »
im pretty sure theres a mod like that

6
Mods / Re: Independent Defense Force (New Race) [Work in Progress]
« on: March 24, 2012, 11:06:18 AM »
looks really awesome. cant wait till the first release.

7
Modding / Re: who plays what mods? :D
« on: March 18, 2012, 10:54:54 PM »
i run das 4 reich, big battles, covenant fleet, gun runners, nomads starwars, and the scrappers and im planning to add positron

8
Modding / Re: Halo: universe (Ideas)
« on: March 16, 2012, 01:35:15 PM »
Personally i think the longsword should be a very fast small and weak frigate and sabre a multirole fighter

9
Mods / Re: Star Wars Mod Update: v2.01
« on: February 27, 2012, 08:59:43 AM »
yeah

10
Mods / Re: Star Wars Mod Update: v2.01
« on: February 27, 2012, 07:39:17 AM »
yeah broken again
edit:it wasnt in one handy package like the last version but i managed to use my old version to manually sort it out

11
Mods / Re: Star Wars Mod Update: v2.0 beta getting close to complete
« on: February 25, 2012, 02:59:33 PM »
oh ion cannons penetrate shields.that was probably it. if its the problem the person above my last post raised on rebel missions your capital is a random ship which (in my experience), is not in the mission
also im guessing your not gonna add super star destroyers lol.This mod is amazing and love it already i cant wait till(if) you add campaign

12
Mods / Re: Star Wars Mod Update: v2.0 beta getting close to complete
« on: February 25, 2012, 11:02:00 AM »
you'll have to transfer command to another ship.  happens to me too, one time it said my cap was a hammerhead but its a work in progress
im not sure if glitch or purpose but on some ships the shields are so close some shots penetrate the sheilds and damage the armour

13
he says not save compatible :(

14
Suggestions / Re: Join battle's between factions
« on: February 24, 2012, 11:13:55 AM »
Again in the map time is sped up while battles are real time
maybe we could slow down time and then joining battle wouldnt conflic with the time system although seeing as traveling half a screen takes a day i dont see this as feasible withought remaking the time system OR saying that days are much faster than earth days lol

15
Mods / Re: Tri-Tachyon Station mod - 1.02, now with Gun Runners faction
« on: February 23, 2012, 11:00:14 PM »
my world is now 90% gunrunners

nomads/pirates>me>tri-tachyon/hegemony>gunrunners
the gunrunners ain't no smugglers they're a sickly green invasion force but they sell good ships this mod is amazing!

Pages: [1] 2