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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Messages - Todriam

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1
Mods / Re: [0.9.0a] Dassault-Mikoyan Engineering v.0.9.9b
« on: November 25, 2018, 04:47:25 PM »
Am I missing something or are Sevastopol not spawning in markets or fleets?

2
Suggestions / Re: Stop quicksave/loads
« on: November 25, 2018, 09:13:01 AM »
... it has nothing to do with muscle memory. It is not something I am confusing. It is literally something where my brain thinks one thing and does something completely different. Kindly stop posting your ignorance.

Then what do you call thinking about something but actually doing a different thing if not confusion? Don't see how others are ignorant when they're just proposing sane solutions. What you actually want is like suggesting a feature where you accidentally fired a weapon and now you want to reverse time. Just learn what key does what man, it's not hard.

I know what they keys do. That has nothing to do with anything. This is literally a glitch on how my brain works that causing me do that exact opposite of what I want to do. This is why you all are completely ignorant. And no, I am not asking for a solution to reverse time. I am asking to be able to hit the esc key in middle of a quickload/save to stop it.

3
Suggestions / Re: Stop quicksave/loads
« on: November 25, 2018, 07:06:03 AM »
... it has nothing to do with muscle memory. It is not something I am confusing. It is literally something where my brain thinks one thing and does something completely different. Kindly stop posting your ignorance.

4
Suggestions / Re: Stop quicksave/loads
« on: November 24, 2018, 09:09:53 PM »
A confirmation would be nice.  or just something you can disable/enable from the option menu. Anything would be nice against this mental glitch.

5
Suggestions / Stop quicksave/loads
« on: November 24, 2018, 08:08:41 PM »
Would really like a way to stop a quick save or a quick load in middle of said action.  Mainly because I've lost track of how many times I'll think "I need to save, time to hit f5."  Only for my head to go for f9 instead and lose random amounts of time.

6
Mods / Re: [0.9a] Arsenal Expansion v1.5 - Workshop
« on: November 23, 2018, 12:13:13 AM »
most likely yes.

7
Bug Reports & Support / Direct retreat
« on: November 17, 2018, 10:30:14 PM »
So I ordered a ship to Direct Retreat. It was being chased by several other ships, till finally all but one stopped following it. So naturally I changed its orders to attack the lone ship. But it had already engaged the.. afterburner? for the retreat and just ended up bouncing along the bottom edge of the map. Reordering it to retreat fixed it. But still a minor annoyance.

8
General Discussion / Re: Salvaging Loot
« on: November 17, 2018, 09:59:36 PM »
Found soem of those, but what really bugs me are the research stations.

Spoiler
[close]

9
Mods / Re: [0.8.1a] Dassault-Mikoyan Engineering v.0.9.9
« on: November 17, 2018, 01:14:52 PM »
I look forward to the updates.

10
Bug Reports & Support / Re: Conquest-class Battlecruiser blueprint bug(?)
« on: November 17, 2018, 01:10:27 PM »
I want to say no, but It could have been possible. I honestly do not remember stack size.
But seeing as the stuff I have found in research stations has been in an excessive amount(4 or 5 possible blueprints(not including blueprint packs) and another 6 or so mods seems like a lot).

11
Bug Reports & Support / Conquest-class Battlecruiser blueprint bug(?)
« on: November 17, 2018, 12:36:09 AM »
Found me a Conquest-class Battlecruiser blueprint, used said blueprint. But unlike the dozen or so other blueprints I used, this one didn't vanish from my inventory. Instead grayed out like any other "known" items.
Figured it was just a minor bug. But seems wrong to learn it and be able to sell it with 1 item.

12
Modding / Re: Disable Interdiction Pulse
« on: July 18, 2017, 04:53:22 PM »
Thank you Fine whatnots and Alex.

13
Modding / Disable Interdiction Pulse
« on: July 16, 2017, 05:26:37 PM »
How can I do so for myself an everything else(including mods)?

14
Announcements / Re: Starsector 0.8.1a (Released) Patch Notes
« on: June 03, 2017, 11:52:10 AM »
Has anyone else here Avast? I've tried downloading 0.81 a couple of times already and every single time when it's about to finish downloading Avast says ''threat detected'' and I can't do *** about it. One time it actually downloaded, Avast deleted the file immediately as I opened it. I remember 0.8 also having some problems with Avast but this is far more annoying.

I was in middle of installing and AVG decided it was a threat.  Couldn't get around it, so I ended up just disabling AVG for the 30 seconds it took to install.

15
I agree it feels small.  But not in size of map.  It feel small as in it's lacking factions. Then again I'm used to playing with 10+ faction mods plus vanilla factions.

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