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News:

Starsector 0.9.1a is out! (05/10/19); Updated the Forum Rules and Guidelines (02/29/20); Blog post: GIF Roundup (04/11/20)

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Messages - PyroFuzz

Pages: [1] 2 3 ... 7
1
Modding / Re: [0.9.1a] ArmaA Robotics
« on: June 25, 2020, 03:38:17 PM »
More robit suits! Yeesss!

2
Modding / Re: [0.9.1a] Aerial Combat Suit
« on: June 16, 2020, 07:04:30 PM »
More space mechsuits! Yay! I will definitely be adding this to my next game, the sprites might be a little too dark for the darkness of space but other than that this looks like it has a lot of potential!

3
Modding / Re: [0.9.1a] HHE Fighter Expansion - v1.0.1
« on: April 16, 2020, 02:53:09 PM »
A carrier and fighter mod!?! I'll definitely be adding this to my next game.
 

4
Modding / Re: Any mods that disable phase ships?
« on: April 16, 2020, 02:48:59 PM »
I put two tachyon lances on my odyssey with extended range and the AI will naturally try to move out of range in phase. If they can't get out in time they are as good as dead.

I guess you could potentially outrange them so they can't just pop back in and out to reach your ships by using some long range instant hit weaponry?

5
Things like that make me wish we had map markers or something.

6
Wow! Finally, some utility for weapon mounts!

7
Mods / Re: [0.9.1a] thgualsnO bounty for Vayra's Sector
« on: December 25, 2019, 07:20:35 PM »
Twice as slow, twice the firepower. All flank armor, zero frontal armor. This thing is chaos.

8
Mods / Re: [0.9.1a] Vayra's Sector 3.1.1 - GHOSTIER SHIPS 2019-12-06
« on: December 10, 2019, 07:23:03 AM »
That better give some wild option to replace the cargobay with a refit of something

9
Oh wow wait, farming remnant ordos from battlestations? Now i'm curious.  :o

10
No, I think I've tried that before, its worth it... if you can kill all of the remnants. They will all turn hostile if you colonize so be careful.

11
Modding / Re: [0.9.1a] smallships
« on: December 02, 2019, 08:55:51 AM »
:D

12
I feel like this has already been asked, sorry in advance. But how compatible is this mod with other faction mods?

13
Mods / Re: [0.9.1a] Kiith Nabaal Shipyard 1.2 - Vaygr Destroyer
« on: November 05, 2019, 06:09:23 PM »
Wow! That wing leader system is really impressive!

14

15
Mods / Re: [0.9.1a] Anvil Industries (V:0.2)
« on: October 09, 2019, 03:12:33 PM »
Oooo! New faction? This looks like it has quite a bit of potential. I like the drone capital ship.

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