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News:

Starsector 0.9.1a is out! (05/10/19); Blog post: Skills and Story Points (07/08/19)

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Messages - PyroFuzz

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1
I feel like this has already been asked, sorry in advance. But how compatible is this mod with other faction mods?

2
Mods / Re: [0.9.1a] Kiith Nabaal Shipyard 1.2 - Vaygr Destroyer
« on: November 05, 2019, 06:09:23 PM »
Wow! That wing leader system is really impressive!

3

4
Mods / Re: [0.9.1a] Anvil Industries (V:0.2)
« on: October 09, 2019, 03:12:33 PM »
Oooo! New faction? This looks like it has quite a bit of potential. I like the drone capital ship.

5
Modding / Re: [0.9.1a] Varren Clans - Rise of the Valkyries
« on: September 27, 2019, 06:17:53 AM »
Carrier oriented faction ftw!

6
Mods / Re: [0.9.1a] Unofficial New Game Plus 0.1.0
« on: September 20, 2019, 06:43:50 PM »
Yay! I can finally dominate multiple dimensions!

7
I do like the idea of pre/post battle engagements for your ships that aren't suited for the main battle.

8
Suggestions / Re: More Installable Items
« on: September 13, 2019, 07:33:59 AM »
I am curious to what installable items we could have. +4 ore -2 volatiles, or something like that.

9
Considering its a mega mod that changes many campaign features you probably can't implement this in an already existing save.

10
Mods / Re: [0.9.1a] Gates Awakened v1.0.1 (2019-9-12)
« on: September 12, 2019, 07:14:54 PM »
More campaign missions! Yay!  :D

11
Mods / Re: [0.9.1a] Cari's Minimal UI
« on: September 08, 2019, 12:22:23 PM »
Oh my... Its beautiful...

12
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Obscure Ed., 0.2.1e)
« on: August 24, 2019, 05:37:39 PM »
Can we get pictures and descriptions of the weapons too?

13
Mods / Re: [0.8a] Gundam: Iron-Blooded Orphans Mobile Suits
« on: August 24, 2019, 05:34:49 PM »
Woah! Thats actually a really interesting idea... rare fighter wings, like IBB ships.  :D

14
Suggestions / An alternative to repairng D-Mods
« on: August 24, 2019, 05:31:48 PM »
So in the game you repair D-mods by paying a very high amount to return a ship to its original pristine form.

What if you could repair it over a very long period of time for a lower price?
So if you got a D-modded ship that you wished to repair it would go over a series of calculations which would determine how long it would take to repair, 6 months to a couple years.
You would still have to pay a much higher amount then if you had to buy it off the market, but it would be around 2/3 to 1/2 the price.

15
General Discussion / Re: More dedicated missile ships
« on: August 23, 2019, 08:01:08 PM »
I am curious to how well a pure pilum fleet would survive in a tournament

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