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Messages - Pegart

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Mods / Re: [0.7.2a] Combat Analytics v.1.1 (2017-02-09)
« on: February 13, 2017, 10:42:36 AM »
OK, sure will if I'll have any problems. Was just postponing using it because I didn't want to risk breaking my game and potentially not being able to revert back but if you say it's pretty simple if it needs to be done I'll use it.

2
Mods / Re: [0.7.2a] Ship/Weapon Pack 1.1.3
« on: February 13, 2017, 10:41:18 AM »
Thanks for the replies. Worked without a hitch with the save file transfer mod.

3
Mods / Re: [0.7.2a] Combat Analytics v.1.1 (2017-02-09)
« on: February 13, 2017, 06:45:32 AM »
Quote
Disabling mod will render your save broken (but it can be fixed with a text editor)

What needs to be edited in the save file when turning the mod off to fix it?

4
Mods / Re: [0.7.2a] Ship/Weapon Pack 1.1.3
« on: February 12, 2017, 10:08:35 AM »
Hey guys. I'm new to modding Starsector and I have a question.

Do I need to create a new game/save and transfer my old progress to it in order to enable this mod? Or can I just enable it in the launcher and it will work with my old vanilla game?

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