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Starsector 0.9.1a is out! (05/10/19); Blog post: Personal Contacts (08/13/20)

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Messages - ZeroEffort89

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1
Suggestions / Re: Let's brainstorm new contract types!
« on: November 28, 2016, 03:35:30 PM »
All good ideas!

  • Ferry wanted people
Basically like smuggling, but with passengers instead.

  • Prisoner transport
Deliver a high number of passengers with a chance of being intercepted by pirated who wants to free them.

  • Retrieve spy data
Sneak into enemy base and retrieve sensitive data from a spy and return it.
[/list]

2
Blog Posts / Re: Cartography
« on: November 26, 2016, 01:32:41 PM »
Looks great! This game is shaping up to become epic!

3
Also nice if you could hold control to slow down time giving the player better reaction time when apporaching wormholes or other dangerous sites.

4
I would only want some kind of time compression while docked at a station or planet. Have any of you played Mount & Blade? I see alot of people say this game is similar in many ways. If you have I would like to see something similar to the option you have in M&B for waiting in towns. Basically you click the option from the list when you are in town and then the camera  goes back to the overworld view with the same time compression you can have when travelling and you pay less troop salary due to rest and recreation =)

5
Thanks  :D

Yeah im totally onboard with the idea of event trading! And im sure trading will be much better after the next update so maybe its not that relevant.
However seing the tariffs are at 30% now. Spending 10 points to get them to 20% wouldnt break that in my opinion. Considering you are spending skill points and have to be lvl 20 to get there. 20% tarrifs would still mean events are necessary, however more events would be profitable for the trader character. I also like the RPG character building aspect of leveling up a pure trader =)

Just have to say the community here is great. I joined the discord server too and got tons of help with info and mods.

6
Thanks I know this.  ;D
Really cool feature. All the smuggling/trade details in this game are awesome. Its just that the sectors economy isnt that good but with the upcoming overhaul im sure trading will be much better. And with the trading skill tree as well. =)

7
Suggestions / Re: SOS signal
« on: November 20, 2016, 12:26:23 PM »
Not much to contribute that hasnt already been seed but I think SOS signals would be very cool. The hotbar for the overworld map has plenty of free tabs that im thinking could be filled with cool stuff like this =)

And regarding new players I and making it too complicated I get it, but SOS signal is very simple and self explanatory.

8
Suggestions / Some simple suggestions and impressions from a new player.
« on: November 20, 2016, 11:48:56 AM »
I just started playing and I love the game so far. Might end up as one of my all time favourite games. I started playing as a trader and I cant wait for the upcoming economy overhaul! So I wont comment on the state of the economy as it is now. :)
I do have some other simple suggestions that I think would be easy to implement and would enhance the game.


Hotkeys/UI
When using a hotkey to for example access the character screen by pressing "C" it would be nice that in addition to exiting the screen by pressing escape I could press "C" again. Or "E" again to exit the intel screen etc. Other points about the UI is it would be good to have an interactive map with more info, however I think I saw something about this in a dev blog post so ill just mention that quickly.

Passing time/waiting
When docked at stations and planets it would be very handy to have an option to wait and pass time, preferably with reduced supply consumption. When being chased by pirates and seeking shelter at a planet. I cant wait for them to leave. They will stay in the same position when I leave, and attack me directly.
This would also be handy if you want to pass some time and wait for the markets to change or new bounties to show up without having to roam or orbit spending a lot of supplies.
On the same subject it would be cool if when you were orbiting or stationed in empty space, suppy consumption would be reduced, would be justified by the ships not being in active use. This way i could hide or hang out in orbit, while waiting for an ambush etc.

Skills
Im sure Alex has some awesome plans for the upcoming trade and industry skills. But here are some skills i would like to see, and I think would be nice to see in the trade/industry section.

A skill that reduces tarrifs by a percent or more for each level, making honest trading a bit more viable and giving some more opportunities for it.

A skill that reduces negative reputation when trading with an enemy of a faction. I know I can use black markets, but trying to be an honest trader it really narrows down the possible trade opportunities.

A skill that makes black market deals more covert for smugglers.

Talking about smugglers it would also be nice to have a skill that affects sensors.
With these skills I think that roleplaying/buiding a trader character og stealth character would be viable while not breaking the game.


I wanted to keep this short and simple but being so excited by finding and playing this gem of a game I get a little carried away.
Keep up the good work!









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