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Mods / Re: [0.9.1a] Legacy of Arkgneisis 1.7.1 [5/11/20]
« on: August 01, 2020, 12:06:35 PM »
Noted, and no worries. Thank you.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Will we be able to take extra ships/parts and add them to our patrol fleets? Or is more of a standard Outpost size 3 creates x amount of this standard fleet?
Same question for making a defense station of some sort and participating in defensive battles.
Details are a bit sparse at the moment - it'll have to be tied in with just how "ship production" and "blueprints" works - but I'll say that I'm *not* keen on having the player configure the composition of patrols or hand-designing station loadouts. It's just too much; a lot of what outposts are about is expanding your overall power at the cost of giving up direct control.You mention supplying our outposts on the edge of a sector, but that requiring waystations or some other mechanism in order to grow; is this something the player can do on their own as a substitute?
I'm not sure I fully understand the question, but the player will be able to build waystations, yes.All leading into hopefully building your own faction/nation and diplomacy, perhaps assigning officers or something similar for planetary governor roles down the line?
A lot of things are pointing in that direction, aren't they? There's even a portrait that says "Administrator" in the outpost screen.
I think another way to entice you to work your way up in reputation instead of save scumming is to make ships you board cost a lot more to repair. Maybe you only get a damaged version if you do it yourself and it takes a combination of high industry skill and own outpost to fully restore or a fee from the associated faction's engineer corps.Theoretically, cost of marines (and supplies if you cannot loot enough and need to buy them at high prices) should pay for your ship. Currently, they do not thanks to the guaranteed thirty marines at Black Markets per month, and there are four or so markets where player can get them for 233 credits per marine. If I did not have ships to board, I would sell them elsewhere where they cost about 1000 credits. As is, I board everything useful (rare or common) at endgame, when nearly all of my enemies are Hegemony or other major faction.
If repairing ships mostly gave damaged ships that cannot be repaired, like the pirates' clunker (D)s, then boarding will become useless. I do not board at all in the early-game, when my enemies are pirates and pathers, because nearly all of their ships are junk. Boarding is useful to get standard or enhanced ships.
Ultimately, I like to establish my own player-designated faction, like in the Nexerelin mod or as seen in the SPAZ 2 demo video, and provide my own services to feed my war machine. Hoping Starsector eventually supports this in a normal game.