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Messages - SpecTRe_X

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1
Modding / Re: Variant editing with dev mode [current workaround issue]
« on: April 27, 2016, 02:23:07 PM »
You can try taking ownership of the Starsector directory and see if that helps.

Right click on the Starsector directory -> click Properties -> click on the Security tab -> click on the Advanced button

In the new window that pops up click the Owner tab -> click the edit button -> select your account -> check the "Replace owner on..." box -> click Apply

Once it's done, "OK" out of the other windows.

2
Modding / Re: Out of bounds exception when adding ship
« on: April 27, 2016, 02:11:48 PM »
I added another ship and it's working fine so far. I'll have to look through and see if caching was enabled somewhere just to rule it out.

Thanks for taking the time to help guys.  :)

3
Modding / Re: Out of bounds exception when adding ship
« on: April 26, 2016, 05:06:18 AM »
After reading Dark's post I tried cycling through all the mods in case I left something unactivated that was actually required. When that didn't change anything I reset them to only neutrino and lazylib (to regenerate the log) and it started up like nothing had ever been wrong. There isn't some kind of cache folder, is there? I don't understand why it would just start working again.

I'll throw together another ship and see if it takes properly this time. I'm really at a loss and as happy as I am that it's working, I'd rather know why. Anyway, I'll post back after I put another ship in.

4
Modding / Re: Out of bounds exception when adding ship
« on: April 24, 2016, 09:04:38 PM »
What's odd is that another ship I mashed has the same bits/sample but has a lower dpi. I'll try lowering each separately and together then post back.

EDIT: I lowered the dpi to 240 and dropped the bits/sample to 8 but now I get the following:

Code
23749 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore.o00000(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings.?0000(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source)
at com.fs.starfarer.loading.specs.forsuper.o00000(Unknown Source)
at com.fs.starfarer.loading.specs.forsuper.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.getPlayerShip(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

5
Modding / Re: Out of bounds exception when adding ship
« on: April 24, 2016, 03:42:59 PM »
I hadn't thought of that, I was so fixated on the line that read "combatmain".

The png can be found here

and the display from tweakpng is attacked.

[attachment deleted by admin]

6
Modding / Re: Out of bounds exception when adding ship
« on: April 24, 2016, 04:10:03 AM »
After some testing I'm no closer to understanding what's going on. Things I've tested include the following:

  • Rebuilt the .ship file with 2 older versions of Trylobot's editor: no change
  • Piggy-backed rebuilt .ship files off of another ship's CSV data, in case CSV errors occurred in editing: no change
  • Plugged the .ship, and sprite files directly into the games respective folders, edited the ship CSV in notepad++: no change
  • Tried implementing the new ship in 6.2a using the ship editor for said version: throws a null error at beginning of load. editing the CSV in various programs makes no difference

I'm probably missing something really obvious. The last time I tried this it was far easier and worked on the first attempt.

7
Modding / Out of bounds exception when adding ship
« on: April 23, 2016, 03:33:55 PM »
Hi guys, I'd appreciate some help.

I created a mash-up of some Neutrino Corp ships for myself. I added the png and .ship files into their respective folders inside the Neutrino mod folder, filled its data into the CSV file, and tried running the game.

The loading bar fills all the way to the end then the game crashes with a 28784 error. Below is the section listing the issue:

Code
23338 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 28784
java.lang.ArrayIndexOutOfBoundsException: 28784
at com.fs.graphics.TextureLoader.super(Unknown Source)
at com.fs.graphics.TextureLoader.super(Unknown Source)
at com.fs.graphics.TextureLoader.super(Unknown Source)
at com.fs.graphics.TextureLoader.super(Unknown Source)
at com.fs.graphics.null.super(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

I made a custom ship for the Neutrino mod before in Starsector version ~6.1 and didn't have any of these issue, has something changed in the way this is handled since then?

Thanks in advance.

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