Hey, quick question. I know this has probably been answered somewhere, (I can't find it, this is a long thread) But is there any way to edit the base price of supplies or something? I've tried starting a new game like 3 times now with different options hoping to get some stable markets and haven't gotten one yet where supplies don't end up costing 400-500+ before tariffs after a couple of months. Idk how to fix/affect the economy in-game apart from selling a lot of one thing drops the price.
You can indeed alter the base supply price in starsector-core/data/campaign/commodities.csv. But if prices are that high, you may have a hard time finding enough stock in markets. (In this case, increasing the figure in the "utility" column might help the markets drain fewer supplies, in theory)
What settings in particular are you using? I've found I can usually expect sub-100 prices for supplies at the start of the game within 1-2 restarts, in a "typical" Sector (6-8 systems, default planet/station count, some mod factions but not more than six or seven).
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Thanks
I'm currently running nexerilin, blackrock, diable, and interstellar imperium. 6 systems, no empties, max 12 planets/6 stations per system. omni and prism enabled. playing as bdy, our main station in exerilin is stability 7 with plenty of supplies, but they cost over 600 creds after tarrif. :/ kinda stuck, I can't make enough money mining to cover the crew/supplies to keep mining, or afford fuel to outrun pirates.