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Mods / Re: [0.9a] Stop Gap Measure - Ships for Vanilla
« on: November 30, 2018, 11:13:55 PM »This is odd, the link works fine, but I cant seem to extract it.
Works for me using 7zip.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
This is odd, the link works fine, but I cant seem to extract it.
Back to the actual game at hand, there's no doubt a very narrow path to financial success.
Combat: Bounty hunting (only viable reason to fight willingly) - Also inaccessible as a feature until sufficient fleet strength.
Trade: Buy low, sell high (multiple ways to achieve this) - Decent feature and can be fun!
Scavenge: Good way to make money at the start, can be risky and requires lots of fuel and supplies.
Station Building / Industry: ?? Never experienced this as I didn't stomach the game long enough.
I'm sure that are other ways, but there's a small number of actual successful ways to make money it seems.
The real currency in the game appears to be supplies though, they are required for far too many actions and extremely costly to replace in bulk.
The fear of actually making any meaningful decision in iron man mode seems to just be punished by losing supplies at a rate of knots..
Once your supplies are gone you dig into your wallet to replace them, rinse / repeat.
I love the aesthetic and feel of the derelicts, bulky, straightforward (a couple armored plates with guns strapped to an engine and thrusters), and lack of comfort for organic crew.
Do they have shields? I played around with derelict ships before and even without the built in D mods they die incredibly fast without Makeshift Shield Generators.
I also hope you do make a patched up and modified Mothership eventually as a capital class drone ship like the Boss ship from the IBB in the Ship and Weapons pack.
1. I haven't really experienced this lack of procurement missions though some of the "merchandise" needed are annoyingly hard to find. I might be wrong, but I think the game's config file might have an option to increase it.
Nexerelin - Has a "Vengeance fleet" mechanic (originally from another mod). If you are on bad terms with another faction, get ready to be hunted...alot.
is this mod going to be updated soon? non pirate derelicts have stopped dropping for me. the same thing is happening with the other mod that allows you to get the [REDACTED] ships too. I can still use the ones I have already have (for both mods) but they won't drop anymore
Less good news, I'm stuck in the tutorial (the first big battle after you get the derelict ships). I get wrecked by the AI all the time for some reason. I don't know if I forgot how to play, or if there's some new mechanics at play that I've overlooked.
This battle can be one of most difficult fights in SS if you get unlucky with weapons looted from derelicts and available in shops (no Blaster = Wolf is near useless, few/none railguns/needlers/maulers), while enemy gets good fleet composition (it is very random, both ships and their weapon selection).
Can be quite easy if neither of these things happen.