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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Mr. Nobody

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1
Mods / Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« on: February 10, 2020, 10:54:39 AM »
I think it's good to make fun of yourself, though I resent the implication that I'm multiple users  :-[
at this point might as well fan the fire for the evulz
Don't worry, we already knew you weren't really a modder :^]

2
Mods / Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« on: February 10, 2020, 09:19:48 AM »
Yep!
Criticizing the Great and Infallible Varya, how dare they? All because they are mighty triggered by GLORIOUS COMMUNISM, lol, typical brainless chuds, likely installing outdated mods and then blaming the Perfect and Bugless Code of Varya.
Know this, Varya's code is so good it can solve the Halting Problem and demonstrate that P=NP through clever resolution of the Riemann Hypothesis by means of the Collatz Conjecture, the only reason why he doesn't release this discovery is because he wants the rest of humanity to figure it out themselves, and given the fact there are people triggered at Space USSR then it also means tat humanity still hasn't rid itself of it's backward elements and thus is not worthy of such knowledge.

I'm being facetious but nobody ever reads this so might as well go for maximum memery
/s
Translator Note
/s means Hiniku
Note
Hiniku means sarcasm
also i might or might not be in possession of my mental abilities in full capacity
[close]
[close]
[close]
[close]

3
Quote
Arian Empire
Hmmm... There's no mod with that name... bigthunk.jpg

4
Can the OP be improved by dropping all personal opinions and leaving only a quick explanation of the overall lore, mechanics, playstyle plus the pros and cons of adding it (ie: is stuff overtuned? undertuned? hasn't been updated in a while? etc)?
Yes
Is this whole series of walls of texts and tirades about stuff useful in the least and not just additional forum drama/verbing-of-a-female-dog?
IMO no (HAH! HYPOCRITICAL HUMOR! GET IT? BECAUSE I SAID IT CAN BE IMPROVED BY REMOVING PERSONAL OPINIONS AND HERE I SAY "IMO" AND THAT MEANS "IN MY OPINION"! TOP COMEDY RIGHT HERE!)

Those have been my 2 cents, feel free to tip my nonexistent patreon jar

5
Modding / Re: Hullmod Expansion Disappeared/Taken Down
« on: January 29, 2020, 11:50:57 AM »
Aaaaaand my hard drive went bad.  Got a whole new computer though so that's cool.

But that means no more mod...damnit all.
Ask around for a copy, someone's bound to have it

6
Well, that is something to see for when that update hits (really, and exponentially? :o if anything, the manufactory would need a buff when that happens!)
Yep, over a certain fleet limit every ship costs x% more supplies to maintain with the penality becoming worse and worse with every additional ship. If i remember correctly, that is

7
premiere

There's being a tease and then there's full blown cruelty  ::)

EDIT: very interesting! Though that would also nullify the impact of upcoming change to the fleet limit where you start to expend exponentially more supplies... Not that it is necessarily a bad thing of course, also i wonder how that would interact with high OP ships capable of receiving both forge and any efficiency overhaul type hullmod, sitting on a planet and buying all it's stocks of raw materials in order to refine them at a profit only buying up some heavy machinery now and then

8
Modding / Re: Hullmod Expansion Disappeared/Taken Down
« on: January 17, 2020, 12:11:50 PM »
Neat, drama kills another mod, how uncharacteristic

9
Quote
And last of the new ships are two dedicated anti-capital weapons based on the AE-641:
I swear, there must be a typo! I checked and rechecked and i'm sure you only posted one!
(I get exactly 0 originality points for this)

Still, great work!

10
Mods / Re: [0.9.1a] ED Shipyard 1.9.7 (updated 28/11/2019)
« on: November 29, 2019, 01:45:31 AM »
Some issues in the descriptions in the image:

1) Ricochet Pellet Gun: [...]more of an interesting tricket
2) Heavy/Mega Shield breaker, the description says 12/16 shots, the weapon card says 14/20 shots

11
Simple fix, the reason why synchrotron cores/nanoforges can fit on the ship cargo holds is because they were made by Future!IKEA

12
I'm so going to hell for this
So, when can we expect the Neos Engineering Enforcer TroopS and the West End Armor Building Ordnance OperativeS subfactions?

13
Mods / Re: [0.9.1a] ED Shipyard 1.9.0a (updated 06/11/2019)
« on: November 11, 2019, 12:53:47 AM »

Tested it and it works if I turn 2x speed off for using it if that helps you at all. Only occurs when 2x speed is actually on.

I see, i will have to take the speed up mod in consideration when reworking the system, thanks for confirming.


Still not getting it fully, sorry

The drones can only fill small weapons with at least 2 max ammo, 5 max ammo for medium weapons and 20 max ammo for large weapons, i did it to stop the drones from reloading powerful one shot weapons that have low ammo as a limitation. they also will not reload system weapons nor built-in weapons.


Does this include ammo gained by the Expanded Missile Racks hullmod? So a terrier wouldn't reload a small mount reaper unless it had expanded missile racks?

Expanded missile racks should work, unless the method i used to get the max ammo doesn't update stats mods, in this case i will need to make a workaround, i haven't tested this situation yet.

So a Cyclone Reaper Launcher (large weapon, 20 ammo) would be reloaded?
So would a small Harpoon (3 ammo) and a Atropos (2 ammo)

Correct?

14
Mods / Re: [0.9.1a] ED Shipyard 1.9.0a (updated 06/11/2019)
« on: November 09, 2019, 02:02:41 PM »

Quote
Not all weapons can be refilled, built in weapons cannot be reached by the drone and so they cannot be reloaded and weapons with very limited ammo require special materials that cannot be replaced during combat. Small weapons must have at least 2 max ammo to be reloadable, medium weapons require 5 and large weapons must have minimum 20 ammo clips. The drones are not programmed to refill ammo of their own carrier ship's weapons.
Still not getting it fully, sorry

15
Modding / Re: Java Bounty Board
« on: October 30, 2019, 04:49:40 AM »
First one is the SRA Morningstar ship's system

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